Modified Bomberman Game in mbed

Dependencies:   4DGL-uLCD-SE USBDevice mbed

Files at this revision

API Documentation at this revision

Comitter:
tshin7
Date:
Thu Oct 22 20:29:08 2015 +0000
Parent:
0:d67cfa38e861
Commit message:
asfaf

Changed in this revision

main.cpp Show annotated file Show diff for this revision Revisions of this file
mbed-rtos.lib Show diff for this revision Revisions of this file
--- a/main.cpp	Thu Oct 22 20:20:53 2015 +0000
+++ b/main.cpp	Thu Oct 22 20:29:08 2015 +0000
@@ -113,11 +113,11 @@
 }
 void bomb() {
     if (move=='m'){
-        pc.printf("Boooooom!\n\r");   
-        uLCD.filled_circle(x3,y3,radius,BLUE);
+        pc.printf("Boooooom!\n\r");    
         x4=x3;
         y4=y3;
-        while(timer<=300){      
+        while(timer<=50){  
+            uLCD.filled_circle(x4,y4,radius,BLUE);    
             drawHero();
             eraseHero();
             moveHero();
@@ -133,13 +133,12 @@
             timer++;
         }
         timer=0;
-        wait(1);
         uLCD.filled_rectangle(x4+3, y4+20, x4-3, y4-20, BLUE);
         uLCD.filled_rectangle(x4+20, y4+3, x4-20, y4-3, BLUE);
         wait(1);
         uLCD.filled_rectangle(x4+3, y4+20, x4-3, y4-20, BLACK);
         uLCD.filled_rectangle(x4+20, y4+3, x4-20, y4-3, BLACK);
-        if ((((x1-radius)<=(x4+20))&&((y1>=y3-5)&&(y1<=y3+5)))&&(((x1+radius)>=(x4-20))&&((y1>=y4-5)&&(y1<=y4+5)))){
+        if ((((x1-radius)<=(x4+20))&&((y1>=y4-5)&&(y1<=y4+5)))&&(((x1+radius)>=(x4-20))&&((y1>=y4-5)&&(y1<=y4+5)))){
             hit1=1;
             eraseBaddie1();
         }
--- a/mbed-rtos.lib	Thu Oct 22 20:20:53 2015 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,1 +0,0 @@
-http://mbed.org/users/mbed_official/code/mbed-rtos/#12552ef4e980