Platform game written for the GHI/OutrageousCircuits RETRO game device. Navigate the caves collecting all the pickups and avoiding the creatures and haunted mine carts that patrol the caves. Oh and remember to watch out for the poisonous plants... This game demonstrates the ability to have multiple animated sprites where the sprites can overlap the background environment. See how the player moves past the fence and climbs the wall in the 3rd screen.

Dependencies:   mbed

History

Added a 4th game screen default tip

2015-02-16, by taylorza [Mon, 16 Feb 2015 03:46:57 +0000] rev 16

Added a 4th game screen


Initialize _speedAdjust variable

2015-02-16, by taylorza [Mon, 16 Feb 2015 02:45:57 +0000] rev 15

Initialize _speedAdjust variable


Cleaned up some warnings and fixed memory issue related to incremental builds

2015-02-16, by taylorza [Mon, 16 Feb 2015 02:35:14 +0000] rev 14

Cleaned up some warnings and fixed memory issue related to incremental builds


Removed include file

2015-02-16, by taylorza [Mon, 16 Feb 2015 01:51:03 +0000] rev 13

Removed include file


Removed duty look up table

2015-02-08, by taylorza [Sun, 08 Feb 2015 01:37:38 +0000] rev 12

Removed duty look up table


Tweaked jumping routine

2015-02-01, by taylorza [Sun, 01 Feb 2015 00:43:09 +0000] rev 11

Tweaked jumping routine


Optimized ImageFrame

2015-01-11, by taylorza [Sun, 11 Jan 2015 05:41:45 +0000] rev 10

Optimized ImageFrame


Final version before optimizations

2015-01-11, by taylorza [Sun, 11 Jan 2015 02:53:03 +0000] rev 9

Final version before optimizations


Working version before timer based sound

2015-01-08, by taylorza [Thu, 08 Jan 2015 01:03:50 +0000] rev 8

Working version before timer based sound


Added destructor to Bitmap4Bpp

2015-01-04, by taylorza [Sun, 04 Jan 2015 03:12:58 +0000] rev 7

Added destructor to Bitmap4Bpp