AirsoftTimer software based on mbed

Dependencies:   mbed TextLCD keypad

Files at this revision

API Documentation at this revision

Comitter:
sillevl
Date:
Sat May 23 20:57:45 2015 +0000
Parent:
17:19dbb1dbb640
Child:
19:2eba101d9c2c
Commit message:
work in progress;

Changed in this revision

board/Board.cpp Show annotated file Show diff for this revision Revisions of this file
board/Board.h Show annotated file Show diff for this revision Revisions of this file
board/FPointer.h Show annotated file Show diff for this revision Revisions of this file
board/Keyboard.h Show annotated file Show diff for this revision Revisions of this file
games/Game.h Show annotated file Show diff for this revision Revisions of this file
games/GameSelector.cpp Show annotated file Show diff for this revision Revisions of this file
games/GameSelector.h Show annotated file Show diff for this revision Revisions of this file
objectives/Objective.h Show annotated file Show diff for this revision Revisions of this file
--- a/board/Board.cpp	Sat May 23 20:17:54 2015 +0000
+++ b/board/Board.cpp	Sat May 23 20:57:45 2015 +0000
@@ -15,24 +15,25 @@
 }
 
 uint32_t Board::keyboardButton(uint32_t index){
-    //printf("button pressed \r\n");
+    printf("button pressed \r\n");
     //printf("button index: %d\r\n", index);
     //printf("button car: %c\r\n", Keyboard::KEYTABLE[index]);
-    buttonEvent(Keyboard::KEYTABLE[index]);
+    //----_callback.call(Keyboard::KEYTABLE[index]);
+    //buttonEvent(Keyboard::KEYTABLE[index]);
     leds->on(Leds::LEFT);
     return 0;
 }
 
-void Board::attach(ButtonListener *bl)
+/*void Board::attach(ButtonListener *bl)
 {
     //printf("ButtonListener attached\r\n");
     listeners.push_back(bl);
     //printf("done\r\n");
-}
-void Board::buttonEvent(char c)
+}*/
+/*void Board::buttonEvent(char c)
 {
     //printf("ButtonListener executing\r\n");
     for (int i = 0; i < listeners.size(); i++)
       listeners[i]->buttonEvent(c);
     //printf("done\r\n");
-}
\ No newline at end of file
+}*/
--- a/board/Board.h	Sat May 23 20:17:54 2015 +0000
+++ b/board/Board.h	Sat May 23 20:57:45 2015 +0000
@@ -8,6 +8,8 @@
 #include "Button.h"
 #include "Keyboard.h"
 
+#include "FPointer.h"
+
 #include <vector>
 
 // class for debug leds
@@ -23,13 +25,13 @@
     LcdPins lcd;
 };
 
-class ButtonListener
+/*class ButtonListener
 {
   public:
-    virtual void buttonEvent(char c){
-        
+  uint32_t buttonEvent(uint32_t c){
+        return 0;
     };
-};
+};*/
 
 class Board{
     public:
@@ -42,13 +44,20 @@
     Keyboard* keyboard;
     Buzzer* buzzer;
     
-    vector < ButtonListener * > listeners;
+    //vector < ButtonListener * > listeners;
     uint32_t keyboardButton(uint32_t index);
     
-    void attach(ButtonListener *bl);
+    //void attach(ButtonListener *bl);
+    //void attach(uint32_t (*fptr)(uint32_t));
+//        template<class T> 
+/*    void attach(T* item, uint32_t(T::*method)(uint32_t)){
+        _callback.attach(item, method);
+    }*/
     
     protected:
-    void buttonEvent(char c);
+    //void buttonEvent(char c);
+    
+    FPointer         _callback; // Called after each input
 
     
 };
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/board/FPointer.h	Sat May 23 20:57:45 2015 +0000
@@ -0,0 +1,163 @@
+/*
+    Copyright (c) 2011 Andy Kirkham
+ 
+    Permission is hereby granted, free of charge, to any person obtaining a copy
+    of this software and associated documentation files (the "Software"), to deal
+    in the Software without restriction, including without limitation the rights
+    to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+    copies of the Software, and to permit persons to whom the Software is
+    furnished to do so, subject to the following conditions:
+ 
+    The above copyright notice and this permission notice shall be included in
+    all copies or substantial portions of the Software.
+ 
+    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+    AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+    OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+    THE SOFTWARE.
+*/
+
+#ifndef AJK_FPOINTER_H
+#define AJK_FPOINTER_H
+
+namespace AjK {
+
+class FPointerDummy;
+
+/** FPointer - Adds callbacks that take and return a 32bit uint32_t data type.
+ *
+ * The Mbed library supplies a callback using the FunctionPointer object as 
+ * defined in FunctionPointer.h  However, this callback system does not allow
+ * the caller to pass a value to the callback. Likewise, the callback itself
+ * cannot return a value.
+ *
+ * FPointer operates in the same way but allows the callback function to be
+ * passed one arg, a uint32_t value. Additionally, the callback can return
+ * a single uint32_t value. The reason for using uint32_t is that the Mbed
+ * and the microcontroller (LPC1768) have a natural data size of 32bits and
+ * this means we can use the uint32_t as a pointer. See example1.h for more
+ * information. This example passes an "int" by passing a pointer to that
+ * int as a 32bit value. Using this technique you can pass any value you like.
+ * All you have to do is pass a pointer to your value cast to (uint32_t). Your
+ * callback can the deference it to get the original value.
+ *
+ * example2.h shows how to do the same thing but demostrates how to specify
+ * the callback into a class object/method.
+ *
+ * Finally, example3.h shows how to pass multiple values. In this example we
+ * define a data structure and in the callback we pass a pointer to that
+ * data structure thus allowing the callback to again get the values.
+ *
+ * Note, when passing pointers to variables to the callback, if the callback
+ * function/method changes that variable's value then it will also change the
+ * value the caller sees. If C pointers are new to you, you are strongly
+ * advised to read up on the subject. It's pointers that often get beginners
+ * into trouble when mis-used.
+ *
+ * @see example1.h
+ * @see example2.h
+ * @see example3.h
+ * @see http://mbed.org/handbook/C-Data-Types
+ * @see http://mbed.org/projects/libraries/svn/mbed/trunk/FunctionPointer.h
+ */
+class FPointer {
+
+protected:
+
+    //! C callback function pointer.
+    uint32_t (*c_callback)(uint32_t); 
+    
+    //! C++ callback object/method pointer (the object part).
+    FPointerDummy  *obj_callback;
+    
+    //! C++ callback object/method pointer (the method part).
+    uint32_t (FPointerDummy::*method_callback)(uint32_t);
+
+public:
+    
+    /** Constructor
+     */
+    FPointer() {
+        c_callback      = NULL;
+        obj_callback    = NULL;
+        method_callback = NULL;
+    }
+    
+    /** attach - Overloaded attachment function.
+     *
+     * Attach a C type function pointer as the callback.
+     *
+     * Note, the callback function prototype must be:-
+     * @code
+     * uint32_t myCallbackFunction(uint32_t);
+     * @endcode
+     * @param A C function pointer to call.
+     */
+    void attach(uint32_t (*function)(uint32_t) = 0) { c_callback = function; }
+    
+    /** attach - Overloaded attachment function.
+     *
+     * Attach a C++ type object/method pointer as the callback.
+     *
+     * Note, the callback method prototype must be:-
+     * @code
+     *     public:
+     *         uint32_t myCallbackFunction(uint32_t);
+     * @endcode
+     * @param A C++ object pointer.
+     * @param A C++ method within the object to call.
+     */
+    template<class T> 
+    void attach(T* item, uint32_t (T::*method)(uint32_t)) { 
+        obj_callback    = (FPointerDummy *)item; 
+        method_callback = (uint32_t (FPointerDummy::*)(uint32_t))method; 
+    }
+
+    /** call - Overloaded callback initiator.
+     *
+     * call the callback function.
+     *
+     * @param uint32_t The value to pass to the callback.
+     * @return uint32_t The value the callback returns.
+     */
+    uint32_t call(uint32_t arg) {
+        if (c_callback != NULL) {
+            return (*c_callback)(arg);
+        }
+        else {
+            if (obj_callback  != NULL && method_callback != NULL) {
+                return (obj_callback->*method_callback)(arg);
+            }
+        }
+        return (uint32_t)NULL;
+    }
+    
+    /** call - Overloaded callback initiator.
+     *
+     * Call the callback function without passing an argument.
+     * The callback itself is passed NULL. Note, the callback
+     * prototype should still be <b>uint32_t callback(uint32_t)</b>.
+     *
+     * @return uint32_t The value the callback returns.
+     */
+    uint32_t call(void) {
+        if (c_callback != NULL) {
+            return (*c_callback)((uint32_t)NULL);
+        }
+        else {
+            if (obj_callback  != NULL && method_callback != NULL) {
+                return (obj_callback->*method_callback)((uint32_t)NULL);
+            }
+        }
+        return (uint32_t)NULL;
+    }    
+};
+
+}; // namespace AjK ends
+
+using namespace AjK;
+
+#endif
--- a/board/Keyboard.h	Sat May 23 20:17:54 2015 +0000
+++ b/board/Keyboard.h	Sat May 23 20:57:45 2015 +0000
@@ -17,6 +17,7 @@
       
     template<class T> 
     void attach(T* item, uint32_t(T::*method)(uint32_t)){
+        printf("Keyboard->attach\r\n");
         _callback.attach(item, method);
     }
     
--- a/games/Game.h	Sat May 23 20:17:54 2015 +0000
+++ b/games/Game.h	Sat May 23 20:57:45 2015 +0000
@@ -3,7 +3,7 @@
 
 #include "../board/Board.h"
 
-class Game : public ButtonListener{
+class Game /*: public ButtonListener*/{
     public:
     Game(Board* board);
     static const char* NAME;
--- a/games/GameSelector.cpp	Sat May 23 20:17:54 2015 +0000
+++ b/games/GameSelector.cpp	Sat May 23 20:57:45 2015 +0000
@@ -2,7 +2,7 @@
 
 GameSelector::GameSelector(Board* board){
     this->board = board;
-    this->board->attach(this);
+    //this->board->attach(this, &GameSelector::buttonEvent);
     titles[0] = "Hold it";
     titles[1] = "Capture the bomb";
     titles[2] = "Hurry up";
@@ -20,14 +20,14 @@
     print_list();
     printf("printed list\r\n");
     while(selected_game == -1){
-        board->leds->on(Leds::RIGHT);
+        //board->leds->on(Leds::RIGHT);
     } // wait until selection is done
     //printf("game selected: %d \r\n", selected_game);
     return selected_game;
 }
 
-void GameSelector::buttonEvent(char c){
-    //printf("Gameselector buttonEvent start\r\n");
+/*uint32_t GameSelector::buttonEvent(uint32_t c){
+    printf("Gameselector buttonEvent start, char: %c\r\n", c);
     switch(c){
         case '2':
             go_up();
@@ -42,7 +42,8 @@
             break;  
     }
     //printf("end\r\n");
-}
+    return 0;
+}*/
 
 void GameSelector::print_list(){
     board->lcd->cls();
--- a/games/GameSelector.h	Sat May 23 20:17:54 2015 +0000
+++ b/games/GameSelector.h	Sat May 23 20:57:45 2015 +0000
@@ -3,7 +3,7 @@
 
 #include "../board/Board.h"
 
-class GameSelector : public ButtonListener{
+class GameSelector /*: public ButtonListener*/{
     Board* board;
     void print_up_down_arrows();
     void print_selection_arrow();
@@ -20,9 +20,10 @@
     
     char* titles[7];
     
-    virtual void buttonEvent(char c);
+    
     
     public:
+    //uint32_t buttonEvent(uint32_t c);
     GameSelector(Board* board);
     int select();
 };
--- a/objectives/Objective.h	Sat May 23 20:17:54 2015 +0000
+++ b/objectives/Objective.h	Sat May 23 20:57:45 2015 +0000
@@ -3,7 +3,7 @@
 
 #include "../games/Game.h"
 
-class Objective : public ButtonListener{
+class Objective /*: public ButtonListener*/{
     
     enum Status { WAITING, ACTIVE, COMPLETED };