Electronic dice application for the mBuino platform. Notes: The mBuino starts in Demo mode. In Demo mode the LEDs are lighted, showing sweeps and demo rolls. Connect a button or tilt-switch between P0.4 and GND. No soldering required! When the switch is triggered mBuino goes into Roll mode. In Roll mode mBuino starts with rapid flickering LEDs. Each subsequent switch trigger will perform a roll of the dice, of which the result is shown for ten seconds unless the switch is triggered for another roll. To preserve power, Power down mode is entered after inactivity in Demo mode or Roll mode. Press any button to revive.

Dependencies:   mbed

Fork of mBuino_Dice by Valentin Ivanov

mBuino_Dice

The hardware: No soldering required

As you can see in the picture gallery below, this is a very simple mBuino project, requiring only one extra component: a switch such as a push button or a tilt switch.

Push button

The push-button I used fits neatly between P0.4 and GND. By just bending the legs flat to the PCB, the button attached sturdy enough to make a usable connection.

Tilt switch

The tilt switch version is much more fun. No pushing, just a shake to roll the dice! In the tilt switch version two short wires were used to connect the switch. The wires were twisted around the legs of the tilt switch without any soldering! By adjusting the horizontal level of the switch you can make the dice react more sensitively to small movement.

For a production version, I would of course make it all a bit more durable by soldering the connections and using hot glue to keep everything in place. But going that route, I would also want to make a nicely fitting box, perhaps use other LEDs in a traditional dice-eye position and add an on-off switch...

Files at this revision

API Documentation at this revision

Comitter:
maxint
Date:
Mon Sep 01 18:59:39 2014 +0000
Parent:
1:38fcbf88615a
Child:
3:52997a5f2fbc
Commit message:
First working version of electronic dice for mBuino, using the seven standard LEDs.; Put a switch between P0.4 and GND to switch from Demo mode to Roll mode and to roll the dice. For best results use a push-button or tilt-switch. No soldering needed!

Changed in this revision

main.cpp Show annotated file Show diff for this revision Revisions of this file
--- a/main.cpp	Mon Sep 01 11:33:47 2014 +0000
+++ b/main.cpp	Mon Sep 01 18:59:39 2014 +0000
@@ -5,7 +5,7 @@
 ** Setup requirements: connect any type of switch between P0.4 and GND.
 ** On mBuino P0.4 is close to GND and the two pitch distance is exactly the same as a mini-switch! 
 **
-** Made for mBuino on mbed.org by maxint on 1-sep-2014
+** 0.1.140901 Made for mBuino on mbed.org by maxint on 1-sep-2014
 **
 ** Feel free to use this code anyway you want, but please acknowledge my work by mentioning my name.
 **
@@ -129,7 +129,7 @@
 {   // perform initialisations
     srand(RandomIn.read_u16());     // seed the random generator with the background noise of an analog input
     
-    ActionButton.fall(interruptButtonPressed);
+    ActionButton.fall(interruptButtonPressed); // using the fall requires the button to be unpressed before the interrupt is triggered again
 }
 
 void loop(void)