Elements used in the Balls and Things games for the RETRO.

Dependents:   RETRO_BallsAndPaddle RETRO_BallAndHoles

Files at this revision

API Documentation at this revision

Comitter:
maxint
Date:
Fri Feb 06 09:51:06 2015 +0000
Child:
1:71185a0aadfc
Commit message:
Put Balls and Things objects into a library

Changed in this revision

Accelerometer.cpp Show annotated file Show diff for this revision Revisions of this file
Accelerometer.h Show annotated file Show diff for this revision Revisions of this file
Ball.cpp Show annotated file Show diff for this revision Revisions of this file
Ball.h Show annotated file Show diff for this revision Revisions of this file
Paddle.cpp Show annotated file Show diff for this revision Revisions of this file
Paddle.h Show annotated file Show diff for this revision Revisions of this file
Physics.cpp Show annotated file Show diff for this revision Revisions of this file
Physics.h Show annotated file Show diff for this revision Revisions of this file
Shapes.cpp Show annotated file Show diff for this revision Revisions of this file
Shapes.h Show annotated file Show diff for this revision Revisions of this file
SoundFX.h Show annotated file Show diff for this revision Revisions of this file
SoundFx.cpp Show annotated file Show diff for this revision Revisions of this file
Vector.cpp Show annotated file Show diff for this revision Revisions of this file
Vector.h Show annotated file Show diff for this revision Revisions of this file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Accelerometer.cpp	Fri Feb 06 09:51:06 2015 +0000
@@ -0,0 +1,102 @@
+#include "Accelerometer.h"
+
+Accelerometer::Accelerometer(int nI2cAddress, LCD_ST7735* pDisp) : i2cAddress(nI2cAddress), i2c(P0_5, P0_4)
+{   // constructor
+    this->i2c.frequency(400000);        // fast I2C is 400 KHz, not 400 Hz. Default frequency is 100 KHz
+    this->writeRegister(0x2A, 0x01); // initialize accelerometer (set CTRL_REG1 bit ACTIVE)
+    this->pDisp=pDisp;
+
+    this->colors[0] = Color565::Red;
+    this->colors[1] = Color565::Green;
+    this->colors[2] = Color565::Blue;
+}
+
+void Accelerometer::readRegisters(char address, char* buffer, int len) {
+//    int nStart=this->tWait.read_ms();
+    this->i2c.write(i2cAddress, &address, 1, true);
+    this->i2c.read(i2cAddress | 1, buffer, len);
+//    printDouble((double)this->tWait.read_ms()-nStart, 10, 10);
+}
+
+int Accelerometer::writeRegister(char address, char value) {    
+    char buffer[2] = { address, value };
+    
+    return this->i2c.write(i2cAddress, buffer, 2);
+}
+
+double Accelerometer::convert(char* buffer) {
+    double val = ((buffer[0] << 2) | (buffer[1] >> 6));
+            
+    if (val > 511.0) 
+        val -= 1024.0;
+    
+    return val / 512.0;
+}
+
+void Accelerometer::getXYZ(double& x, double& y, double& z) {
+    char buffer[6];
+    
+    this->readRegisters(0x01, buffer, 6);
+    
+    x = this->convert(buffer);
+    y = this->convert(buffer + 2);
+    z = this->convert(buffer + 4);
+}
+
+//
+// Accellerator graph for debug purposes
+//
+
+void Accelerometer::drawAxes()
+{
+    for (int i = 0; i < 3; i++) {
+        this->pDisp->fillRect(0, i * (Accelerometer::GRAPH_HEIGHT + Accelerometer::GRAPH_SPACING), this->pDisp->getWidth(), i * (Accelerometer::GRAPH_HEIGHT + Accelerometer::GRAPH_SPACING) + Accelerometer::GRAPH_HEIGHT, Color565::fromRGB(i==0?0x22:0, i==1?0x22:0, i==2?0x22:0));
+        this->pDisp->drawLine(0, i * (Accelerometer::GRAPH_HEIGHT + Accelerometer::GRAPH_SPACING), 0, i * (Accelerometer::GRAPH_HEIGHT + Accelerometer::GRAPH_SPACING) + Accelerometer::GRAPH_HEIGHT, Color565::White);
+        this->pDisp->drawLine(0, i * (Accelerometer::GRAPH_HEIGHT + Accelerometer::GRAPH_SPACING) + Accelerometer::GRAPH_HEIGHT / 2, this->pDisp->getWidth(), i * (Accelerometer::GRAPH_HEIGHT + Accelerometer::GRAPH_SPACING) + Accelerometer::GRAPH_HEIGHT / 2, Color565::White);
+    }
+}
+
+void Accelerometer::drawPoint(int axis, double value)
+{
+    if (value < -1.0)
+        value = -1.0;
+
+    if (value > 1.0)
+        value = 1.0;
+
+    value += 1.0;
+    value /= 2.0;
+    value = 1.0 - value;
+    value *= Accelerometer::GRAPH_HEIGHT;
+
+    this->pDisp->setPixel(this->graphX, axis * (Accelerometer::GRAPH_HEIGHT + Accelerometer::GRAPH_SPACING) + (int)value, this->colors[axis]);
+}
+
+void Accelerometer::resetGraph()
+{
+    this->graphX = 0;
+    this->pDisp->clearScreen();
+    //this->pDisp->fillRect(0, 0, this->pDisp->getWidth(), this->pDisp->getHeight(), Color565::fromRGB(0x11, 0x33, 0x22));
+    this->drawAxes();
+}
+
+void Accelerometer::checkGraphReset()
+{
+    if (this->graphX > this->pDisp->getWidth())
+    {
+        this->resetGraph();
+    }
+}
+
+void Accelerometer::updateGraph()
+{
+    double x, y, z;
+    this->getXYZ(x, y, z);
+    
+    this->checkGraphReset();
+    this->drawPoint(0, x);
+    this->drawPoint(1, y);
+    this->drawPoint(2, z);
+    this->graphX++;
+}
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Accelerometer.h	Fri Feb 06 09:51:06 2015 +0000
@@ -0,0 +1,32 @@
+#pragma once
+#include "mbed.h"
+
+#include "Color565.h"
+#include "LCD_ST7735.h"
+
+class Accelerometer
+{
+    public:
+        Accelerometer(int nI2cAddress, LCD_ST7735* pDisp);
+        void getXYZ(double& x, double& y, double& z);
+        void resetGraph();
+        void updateGraph();
+
+    private:
+        static const int GRAPH_HEIGHT = 40;
+        static const int GRAPH_SPACING = 2;
+
+        void readRegisters(char address, char* buffer, int len);
+        int writeRegister(char address, char value);
+        double convert(char* buffer);
+
+        int i2cAddress;
+        I2C i2c;
+        LCD_ST7735* pDisp;
+        unsigned short colors[3];
+        int graphX;    
+
+        void drawAxes();
+        void drawPoint(int axis, double value);
+        void checkGraphReset();
+};
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Ball.cpp	Fri Feb 06 09:51:06 2015 +0000
@@ -0,0 +1,134 @@
+#include "Ball.h"
+
+Ball::Ball() : vSpeed()
+{   // constructor
+}
+
+Ball::Ball(LCD_ST7735* pDisp) : vSpeed()
+{   // constructor
+    this->pDisp=pDisp;
+    this->fActive=false;
+}
+
+uint16_t Ball::dimmedColor(uint16_t uColor)
+{
+    uint16_t r, g, b;
+   
+    r=(uColor >> 11) <<3;
+    g=((uColor >> 5) & 0x3F) <<2;
+    b=(uColor & 0x1F) << 3;
+    r=r*2/3;
+    g=g*2/3;
+    b=b*2/3;
+//    r=r/2;
+//    g=g/2;
+//    b=b/2;
+
+    return(Color565::fromRGB((uint16_t)r,(uint16_t)g,(uint16_t)b));
+}
+
+void Ball::initialize(int nX, int nY, int nR, uint16_t uColor)
+{
+    this->pos.set(nX, nY);
+    this->nRadius=nR;
+    this->uColor=uColor;
+    this->uColorHigh=uColor;
+    this->uColorMid=dimmedColor(uColorHigh);
+    this->uColorLow=dimmedColor(uColorMid);
+
+}
+
+void Ball::setSpeed(int X, int Y)
+{
+    this->vSpeed.set(X, Y);
+}
+
+void Ball::changeSpeed(bool fUp)
+{
+    if(fUp)
+    {
+        if(this->vSpeed.getSize()<=4.0) this->vSpeed.add(1.0);
+    }
+    else
+    {
+        if(this->vSpeed.getSize()>=1.0)
+            this->vSpeed.add(-1.0);
+        else        // TODO: added code below to allow zero speed pause of ball
+            this->vSpeed.set(0,0);
+    }
+}
+
+void Ball::unmove()
+{   // move back to previous position
+    pos.set(pos.getPrev());
+}
+
+void Ball::update()
+{
+    this->pos.move(this->vSpeed);
+}
+
+Circle Ball::getBoundingCircle()
+{
+    return(Circle(this->pos.getX(), this->pos.getY(), this->nRadius));
+}
+
+bool Ball::collides(Rectangle r)
+{
+    Circle cBall=this->getBoundingCircle();
+    Rectangle rBall=cBall.getBoundingRectangle();
+
+/*    
+char szBuffer[256];
+sprintf(szBuffer, "c:%d,%d      ", cBall.getX(), cBall.getY());
+this->pDisp->drawString(font_oem, 0, 0, szBuffer);
+*/
+    return(rBall.collides(r));
+}
+
+void Ball::Bounce(Vector vBounce)
+{   // change the direction in a certain direction
+    this->unmove(); // undo move to pre-bouncing position to avoid drawing on colliding position
+
+    this->vSpeed.multiply(vBounce);
+
+    // check speed w/max
+    if(this->vSpeed.y>5.0) this->vSpeed.y=5;
+}
+
+
+
+void Ball::clear()
+{
+    Point p=pos.getCur();
+    this->pDisp->fillCircle(p.getX(),p.getY(), this->nRadius, Color565::Black, Color565::Black);
+}
+
+void Ball::clearPrev()
+{
+    Point p=pos.getPrev();
+    this->pDisp->fillCircle(p.getX(),p.getY(), this->nRadius, Color565::Black, Color565::Black);
+}
+
+
+void Ball::draw()
+{   // render the object on the screen, based on its current position
+    Point p=pos.getCur();
+    if(this->nRadius>3)
+    {
+        this->pDisp->fillCircle(p.getX(), p.getY(), this->nRadius, this->uColorLow, this->uColorLow);
+        this->pDisp->fillCircle(p.getX()-this->nRadius/3, p.getY()-this->nRadius/3, this->nRadius/2, this->uColorMid, this->uColorMid);
+        this->pDisp->setPixel(p.getX()-this->nRadius/2, p.getY()-this->nRadius/2, this->uColorHigh);
+    }
+    else
+        this->pDisp->fillCircle(p.getX(), p.getY(), this->nRadius, this->uColorMid, this->uColorMid);
+}
+
+void Ball::redraw()
+{   // redraw the ball if its position has changed
+    if(pos.hasChanged())
+    {
+        clearPrev();
+        draw();
+    }
+}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Ball.h	Fri Feb 06 09:51:06 2015 +0000
@@ -0,0 +1,47 @@
+#pragma once
+#include "mbed.h"
+
+#include "Color565.h"
+#include "font_OEM.h"
+#include "LCD_ST7735.h"
+
+#include "Shapes.h"
+#include "Vector.h"
+#include "Physics.h"
+
+class Ball
+{
+    public:
+        static const bool fFixed=false;
+        bool fActive;
+
+        Ball();
+        Ball(LCD_ST7735* pDisp);
+        void initialize(int X, int Y, int R, uint16_t uColor);
+        void setSpeed(int X, int Y);
+        void changeSpeed(bool fUp);
+        void unmove();
+        void update();
+        void clear();
+        void clearPrev();
+        void draw();
+        void redraw();
+        
+        Position pos;
+        int nRadius;
+        Vector vSpeed;
+
+        Circle getBoundingCircle();
+        bool collides(Rectangle r);
+        void Bounce(Vector vBounce);
+
+    private:
+        uint16_t uColor;
+        uint16_t uColorHigh;
+        uint16_t uColorMid;
+        uint16_t uColorLow;
+        LCD_ST7735* pDisp;
+
+        uint16_t dimmedColor(uint16_t uColor);
+};
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Paddle.cpp	Fri Feb 06 09:51:06 2015 +0000
@@ -0,0 +1,87 @@
+#include "Paddle.h"
+
+Paddle::Paddle(LCD_ST7735* pDisp)
+{   // constructor
+    this->pDisp=pDisp;
+}
+
+Paddle::Paddle(LCD_ST7735* pDisp, int nX, int nY, int nWidth, int nHeight)
+{   // constructor
+    this->pos.set(nX, nY);
+    this->dim.nWidth=nWidth;
+    this->dim.nHeight=nHeight;
+    this->pDisp=pDisp;
+}
+
+void Paddle::initialize(int nX, int nY, int nWidth, int nHeight)
+{
+    this->pos.set(nX, nY);
+    this->dim.nWidth=nWidth;
+    this->dim.nHeight=nHeight;
+}
+
+void Paddle::checkBoundary(Rectangle rBoundary)
+{
+    if(pos.getX()<rBoundary.getX1())
+        pos.setX(rBoundary.getX1());
+    if(pos.getX()+dim.nWidth>rBoundary.getX2())
+        pos.setX(rBoundary.getX2()-dim.nWidth);
+}
+
+bool Paddle::hasChanged()
+{
+    return(pos.hasChanged());
+}
+
+void Paddle::move(Vector vDiff)
+{
+    this->pos.move(vDiff);
+//    this->rPaddle.move(vDiff);
+
+/*
+char szBuffer[256];
+sprintf(szBuffer, "p:%d,%d      ", pos.getX(), pos.getY());
+this->pDisp->drawString(font_oem, 0, 0, szBuffer);
+*/
+
+}
+
+
+void Paddle::clearPrev()
+{
+    Point p=pos.getPrev();
+    this->pDisp->fillRect(p.getX(), p.getY(), p.getX()+dim.nWidth, p.getY()+dim.nHeight, Color565::Black);    
+}
+
+void Paddle::clear()
+{
+    Point p=pos.getCur();
+    this->pDisp->fillRect(p.getX(), p.getY(), p.getX()+dim.nWidth, p.getY()+dim.nHeight, Color565::Black);    
+}
+
+void Paddle::draw()
+{
+    Point p=pos.getCur();
+    this->pDisp->drawLine(p.getX(), p.getY()+dim.nHeight, p.getX()+dim.nWidth/3, p.getY(), Color565::Blue);
+    this->pDisp->fillRect(p.getX()+dim.nWidth/3, p.getY(), p.getX()+dim.nWidth/3+dim.nWidth/3, p.getY()+dim.nHeight, Color565::Blue);
+    this->pDisp->drawLine(p.getX()+dim.nWidth/3+dim.nWidth/3, p.getY(), p.getX()+dim.nWidth, p.getY()+dim.nHeight, Color565::Blue);
+}
+
+void Paddle::redraw(bool fForceDraw)        // fForceDraw=false
+{   // redraw the paddle if its position has changed
+    //static int n=0;
+//char szBuffer[256];
+    
+    if(pos.hasChanged() || fForceDraw)
+    {
+        Point pPrev=pos.getPrev();
+        Point pCur=pos.getCur();
+/*
+n++;        
+sprintf(szBuffer, "%d %d,%d - %d,%d", n, pPrev.getX(), pPrev.getY(), pCur.getX(), pCur.getY());
+this->pDisp->drawString(font_oem, 20, 0, szBuffer);
+*/
+        clearPrev();
+        draw();
+    }
+}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Paddle.h	Fri Feb 06 09:51:06 2015 +0000
@@ -0,0 +1,37 @@
+#pragma once
+#include "mbed.h"
+
+#include "Color565.h"
+#include "font_OEM.h"
+#include "LCD_ST7735.h"
+
+#include "Shapes.h"
+#include "Vector.h"
+#include "Physics.h"
+
+class Paddle
+{
+    public:
+        Paddle(LCD_ST7735* pDisp);
+        Paddle(LCD_ST7735* pDisp, int nX, int nY, int nWidth, int nHeight);
+        void initialize(int nX, int nY, int nWidth, int nHeight);
+
+     
+        void move(Vector vDiff);
+        void checkBoundary(Rectangle rBoundary);
+        bool hasChanged();
+
+        void clearPrev();
+        void clear();
+        void draw();
+        void redraw(bool fForceDraw=false);
+
+        Position pos;
+        Dimension dim;
+        Vector vSpeed;
+
+
+
+    private:
+        LCD_ST7735* pDisp;
+};
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Physics.cpp	Fri Feb 06 09:51:06 2015 +0000
@@ -0,0 +1,91 @@
+#include "Physics.h"
+
+Position::Position() : vPos(), pPrev(), pCur()
+{   // constructor
+
+}
+
+Point Position::getPrev()
+{
+    return(pPrev);
+}
+
+Point Position::getCur()
+{
+    return(pCur);
+}
+
+int Position::getX()
+{
+    return(pCur.getX());
+}
+int Position::getY()
+{
+    return(pCur.getY());
+}
+
+void Position::set(float x, float y)
+{
+    //nPrevX=nCurX;
+    //nPrevY=nCurY;
+    pPrev=pCur;
+    vPos.x=x;
+    vPos.y=y;
+    pCur.set(rint(vPos.x), rint(vPos.y));
+    //nCurX=rint(vPos.x);
+    //nCurY=rint(vPos.y);
+}
+
+void Position::set(int x, int y)
+{
+    set((float)x, (float)y);
+}
+
+void Position::set(Point ptNew)
+{
+    set(ptNew.getX(), ptNew.getY());
+}
+
+void Position::setX(int x)
+{
+    set((float)x, vPos.y);
+}
+
+void Position::setY(int y)
+{
+    set(vPos.x, (float)y);
+}
+
+void Position::move(float fDiffX, float fDiffY)
+{
+    //nPrevX=nCurX;
+    //nPrevY=nCurY;
+    pPrev=pCur;
+    vPos.x+=fDiffX;
+    vPos.y+=fDiffY;
+    pCur.set(rint(vPos.x), rint(vPos.y));
+    //nCurX=rint(vPos.x);
+    //nCurY=rint(vPos.y);
+}
+
+void Position::move(int nDiffX, int nDiffY)
+{
+    move((float)nDiffX, (float)nDiffY);
+}
+
+void Position::move(Vector vDiff)
+{
+    move(vDiff.x, vDiff.y);
+}
+
+bool Position::hasChanged()
+{
+    //return(nPrevX!=nCurX || nPrevy!=nCury);
+    return(pPrev.getX()!=pCur.getX() || pPrev.getY()!=pCur.getY());
+}
+
+Dimension::Dimension()
+{
+    nWidth=0;
+    nHeight=0;
+}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Physics.h	Fri Feb 06 09:51:06 2015 +0000
@@ -0,0 +1,37 @@
+#pragma once
+#include "mbed.h"
+#include "Vector.h"
+#include "Shapes.h"
+
+class Position
+{
+    public:
+        Position();
+        Point getPrev();
+        Point getCur();
+        int getX();
+        int getY();
+
+        void set(float x, float y);
+        void set(int x, int y);
+        void set(Point ptNew);
+        void setX(int x);
+        void setY(int y);
+
+        void move(float fDiffX, float fDiffY);
+        void move(int nDiffX, int nDiffY);
+        void move(Vector vDiff);
+        bool hasChanged();
+    private:
+        Vector vPos;
+        Point pPrev;
+        Point pCur;
+};
+
+class Dimension
+{
+    public:
+        Dimension();
+        int nWidth;
+        int nHeight;
+};
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Shapes.cpp	Fri Feb 06 09:51:06 2015 +0000
@@ -0,0 +1,227 @@
+#include "mbed.h"
+#include "Shapes.h"
+
+
+
+///////////////////
+// POINT
+///////////////////
+Point::Point()
+{   // constructor
+    x1=0;
+    y1=0;
+}
+
+Point::Point(int x, int y)
+{   // constructor
+    x1=x;
+    y1=y;
+}
+
+int Point::getX()
+{
+    return x1;
+}
+
+int Point::getY()
+{
+    return y1;
+}
+
+void Point::set(int x, int y)
+{
+    x1=x;
+    y1=y;
+}
+
+
+///////////////////
+// RECTANGLE
+///////////////////
+
+Rectangle::Rectangle(int x,int y, int xx, int yy)
+{
+    x1 = x;
+    x2 = xx;
+    y1 = y;
+    y2 = yy;
+}
+
+Rectangle::Rectangle(Point pt1, Point pt2)
+{
+    x1 = pt1.getX();
+    x2 = pt2.getX();
+    y1 = pt1.getY();
+    y2 = pt2.getY();
+}
+
+
+bool Rectangle::collides(Point pt)
+{
+    if(pt.getX() >= x1 && pt.getX() <= x2) {
+        if(pt.getY() >= y1 && pt.getY() <= y2) {
+            return true;
+        }
+    }
+    return false;
+}
+
+/*
+Rectangle Rectangle::intersection(Rectangle r)
+{   // return the intersection of two rectangles or null
+    Rectangle rResult;
+    rResult=Rectangle()
+    if(this->x2 >= 
+}
+*/
+
+bool Rectangle::collides(Rectangle r)
+{   // check if two rectangles collide
+    // method 1: check if corners of eithter rectangle collide
+    // method 2: compare sides
+    if(this->collides(r.get1()) || this->collides(r.get2())) return(true);
+    if(this->collides(r.get3()) || this->collides(r.get4())) return(true);
+    if(r.collides(this->get1()) || r.collides(this->get2())) return(true);
+    if(r.collides(this->get3()) || r.collides(this->get4())) return(true);
+    // TODO: check other corners
+    return(false);
+}
+
+
+Point Rectangle::get1()
+{
+    return(Point(x1, y1));
+}
+
+Point Rectangle::get2()
+{
+    return(Point(x2, y2));
+}
+
+Point Rectangle::get3()
+{
+    return(Point(x2, y1));
+}
+
+Point Rectangle::get4()
+{
+    return(Point(x1, y2));
+}
+ 
+
+ 
+int Rectangle::getX1()
+{
+    return x1;
+}
+ 
+int Rectangle::getX2()
+{
+    return x2;
+}
+ 
+int Rectangle::getY1()
+{
+    return y1;
+}
+ 
+int Rectangle::getY2()
+{
+    return y2;
+}
+ 
+int Rectangle::getCenterX()
+{
+    return x1 + (x2-x1)/2;
+}
+ 
+int Rectangle::getCenterY()
+{
+    return y1 + (y2-y1)/2;
+}
+
+Point Rectangle::getCenter()
+{
+    return(Point(x1 + (x2-x1)/2, y1 + (y2-y1)/2));
+}
+
+void Rectangle::set(Rectangle rNew)
+{
+    x1=rNew.getX1();
+    y1=rNew.getY1();
+    x2=rNew.getX2();
+    y2=rNew.getY2();
+}
+
+void Rectangle::move(Vector v)
+{
+    x1+=rint(v.x);
+    y1+=rint(v.y);
+    x2+=rint(v.x);
+    y2+=rint(v.y);
+}
+
+
+///////////////////
+// CIRCLE
+///////////////////
+Circle::Circle(int x,int y, int r)
+{
+    x1=x;
+    y1=y;
+    r1=r;
+}
+
+Point Circle::getCenter()
+{
+    return(Point(x1, y1));
+}
+
+int Circle::getRadius()
+{
+    return(r1);
+}
+
+int Circle::getX()
+{
+    return(x1);
+}
+
+int Circle::getY()
+{
+    return(y1);
+}
+
+void Circle::setX(int x)
+{
+    x1=x;
+}
+
+void Circle::setY(int y)
+{
+    y1=y;
+}
+
+void Circle::setXY(int x, int y)
+{
+    x1=x;
+    y1=y;
+}
+
+void Circle::move(int x, int y)
+{
+    x1+=x;
+    y1+=y;
+}
+
+void Circle::move(Vector v)
+{
+    x1+=rint(v.x);
+    y1+=rint(v.y);
+}
+
+
+Rectangle Circle::getBoundingRectangle()
+{
+    return(Rectangle(x1-r1, y1-r1, x1+r1, y1+r1));
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Shapes.h	Fri Feb 06 09:51:06 2015 +0000
@@ -0,0 +1,64 @@
+#pragma once
+#include "mbed.h"
+#include "Vector.h"
+
+class Point
+{ 
+protected :
+    int x1, y1;
+
+public :
+    Point();
+    Point(int x, int y);
+    int getX();
+    int getY();
+    void set(int x, int y);
+};
+
+class Rectangle
+{
+protected :
+    int x1, x2, y1, y2;
+ 
+public :
+    Rectangle(int x,int y, int x2, int y2);
+    Rectangle(Point pt1, Point pt2);
+    bool collides(Point pt);
+    bool collides(Rectangle r);
+
+    void set(Rectangle rNew);
+    
+    Point get1();
+    Point get2();
+    Point get3();
+    Point get4();
+    Point getCenter();
+
+    int getX1();
+    int getX2();
+    int getY1();
+    int getY2();
+    int getCenterX();
+    int getCenterY();
+    void move(Vector v);
+};
+
+class Circle
+{ 
+protected :
+    int x1, y1, r1;
+
+public :
+    Circle(int x,int y, int r);
+    Point getCenter();
+    int getRadius();
+    int getX();
+    int getY();
+    void setX(int x);
+    void setY(int y);
+    void setXY(int x, int y);
+    void move(int x, int y);
+    void move(Vector v);
+    Rectangle getBoundingRectangle();
+};
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SoundFX.h	Fri Feb 06 09:51:06 2015 +0000
@@ -0,0 +1,31 @@
+#pragma once
+#include "mbed.h"
+#include "MusicEngine.h"
+
+class SoundFX
+{
+    public:
+        SoundFX();
+        void checkPwm();
+        void reset();
+        void beep(int nDuration=1);
+        void beepShort();
+        void beepLong();
+        void beepLow();
+        void play(char *szPlay);
+        void playTune();        
+        void setMute(bool fMute);
+        bool getMute();
+
+        void musicCompleted(void);
+
+    private:
+        static const int BOUNCE1_SOUND_TICKS = 1;
+        static const int BOUNCE2_SOUND_TICKS = 2;
+
+//        PwmOut pwm;
+//        int pwmTicksLeft;
+        bool fMute;
+        MusicEngine music;
+        
+};
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SoundFx.cpp	Fri Feb 06 09:51:06 2015 +0000
@@ -0,0 +1,135 @@
+#include "SoundFX.h"
+
+SoundFX::SoundFX() :
+// pwm(P0_18),
+ music(P0_18)
+{
+//    this->pwmTicksLeft=0;
+    this->fMute=false;
+    music.setCompletionCallback(this, &SoundFX::musicCompleted);
+}
+
+void SoundFX::checkPwm()
+{
+/*
+    if(this->fMute || this->pwmTicksLeft == 0)
+        this->pwm.write(0.0);
+    else
+    {
+        this->pwmTicksLeft--;
+        this->pwm.write(0.5); 
+    }
+*/
+}
+
+void SoundFX::musicCompleted(void)
+{
+/*
+    PwmOut pwm(P0_18);
+    pwm = 0.0;
+    pwm.period(0.1);
+    pwm.write(0.00);
+*/
+}
+
+void SoundFX::reset()
+{
+/*
+    this->pwmTicksLeft=0;
+
+    this->pwm.period_ms(1);
+    this->pwm.write(0.00);
+*/
+/*
+    PwmOut pwm(P0_18);
+    pwm.write(0.00);
+*/
+}
+
+void SoundFX::setMute(bool fMute)
+{
+    this->fMute=fMute;
+}
+
+
+bool SoundFX::getMute()
+{
+    return(this->fMute);
+}
+
+
+void SoundFX::beep(int nDuration)       //nDuration=1
+{
+    if(this->fMute)
+        return;
+//    this->pwmTicksLeft = nDuration;
+}
+
+void SoundFX::beepShort()
+{
+    if(this->fMute)
+        return;
+/*
+    this->pwm.period_ms(2);
+    this->pwmTicksLeft = SoundFX::BOUNCE1_SOUND_TICKS;
+*/
+    music.play("T240 L32 O6 C");
+}
+
+void SoundFX::beepLong()
+{
+    if(this->fMute)
+        return;
+
+/*
+    this->pwm.period_ms(1);
+    this->pwmTicksLeft = SoundFX::BOUNCE2_SOUND_TICKS;
+*/
+    music.play("T240 L8 O5 C");
+}
+
+void SoundFX::beepLow()
+{
+    if(this->fMute)
+        return;
+/*
+    this->pwm.period(1.0/220);
+    this->pwm.write(0.5);
+    wait_ms(150);
+    this->pwm.write(0.0);
+*/
+    music.play("T180 L4 O3 C");
+}
+
+void SoundFX::play(char *szPlay)
+{
+    if(this->fMute)
+        return;
+    music.play(szPlay);
+}
+
+void SoundFX::playTune()
+{
+    if(this->fMute)
+        return;
+/*
+    this->pwm.period(1.0/220);
+    this->pwm.write(0.5);
+    wait_ms(150);
+    this->pwm.write(0.0);
+    
+    this->pwm.period(1.0/196);
+    this->pwm.write(0.5);
+    wait_ms(150);
+    this->pwm.write(0.0);
+    
+    this->pwm.period(1.0/164.81);
+    this->pwm.write(0.5);
+    wait_ms(150);
+    this->pwm.write(0.0);
+*/
+//    music.setCompletionCallback(this, &SoundFX::musicCompleted);
+    //music.play("T224L8O5CL16>C<P16GP16L8EL16P16>C<GP16L8E.L16P16L8C#L16>C#<P16G#P16L8FL16P16>C#<G#P16L8F.L16P16L8CL16>C<P16GP16L8EL16P16>C<GP16L8E.L16P16D#EFP16FF#GP16GG#AP16L8>C<P8L4>C");
+    music.play("T120 O3 L16 F L4 C F L8 C");
+
+}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Vector.cpp	Fri Feb 06 09:51:06 2015 +0000
@@ -0,0 +1,60 @@
+#include "Vector.h"
+
+Vector::Vector()
+{   // constructor
+    this->set((float)0,(float)0);
+}
+
+Vector::Vector(float fX, float fY)
+{
+    this->set(fX, fY);
+}
+
+void Vector::set(float fX, float fY)
+{
+    x=fX;
+    y=fY;
+}
+void Vector::set(int nX, int nY)
+{
+    this->set((float)nX, (float)nY);
+}
+
+float Vector::getSize()
+{   // get the size of the vector
+    return(sqrt(x*x+y*y));
+}
+
+bool Vector::isLeft()  { return(x<0); }
+bool Vector::isRight() { return(x>0); }
+bool Vector::isUp()    { return(y<0); }
+bool Vector::isDown()  { return(y>0); }
+
+
+void Vector::add(float fAdd)
+{   // add the size of the vector by adding to its size
+    float fSize=getSize();
+    float fSizeNew=fSize+fAdd;
+    if(fSize!=0)
+    {
+        x=x * (fSizeNew/fSize);
+        y=y * (fSizeNew/fSize);
+    }
+    else
+    {   // in case of zero lenght, default to addition in first quadrant.
+        x=sqrt(0.5 * fAdd * fAdd);
+        y=x;
+    }
+}
+
+void Vector::add(Vector vAdd)
+{
+    x+=vAdd.x;
+    y+=vAdd.y;
+}
+
+void Vector::multiply(Vector vMult)
+{   // multiply the vector by means of the other vector
+    x*=vMult.x;
+    y*=vMult.y;
+}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Vector.h	Fri Feb 06 09:51:06 2015 +0000
@@ -0,0 +1,22 @@
+#pragma once
+#include "mbed.h"
+
+class Vector
+{
+    public:
+        float x;
+        float y;
+        
+        Vector();
+        Vector(float fX, float fY);
+        void set(float dX, float fY);
+        void set(int nX, int nY);
+        float getSize();
+        bool isLeft();
+        bool isRight();
+        bool isUp();
+        bool isDown();
+        void add(float fAdd);
+        void add(Vector vAdd);
+        void multiply(Vector vMult);
+};