Revenge of the Mouse
Dependencies: 4DGL-uLCD-SE EthernetInterface Game_Synchronizer LCD_fonts MMA8452 SDFileSystem mbed-rtos mbed wave_player
Fork of 2035_Tanks_Shell by
Revision 24:2100c9e8ec81, committed 2015-10-30
- Comitter:
- jford38
- Date:
- Fri Oct 30 09:01:48 2015 +0000
- Parent:
- 23:77049670cae6
- Child:
- 25:b3c075a2f2c7
- Commit message:
- Final final final final final. Never looking at this again. Until I find something else to change :)
Changed in this revision
4DGL-uLCD-SE.lib | Show annotated file Show diff for this revision Revisions of this file |
main.cpp | Show annotated file Show diff for this revision Revisions of this file |
--- a/4DGL-uLCD-SE.lib Fri Oct 30 08:54:10 2015 +0000 +++ b/4DGL-uLCD-SE.lib Fri Oct 30 09:01:48 2015 +0000 @@ -1,1 +1,1 @@ -https://developer.mbed.org/teams/ECE2035-Spring-2015-TA/code/4DGL-uLCD-SE/#b41b53f1c366 +http://developer.mbed.org/users/4180_1/code/4DGL-uLCD-SE/#2cb1845d7681
--- a/main.cpp Fri Oct 30 08:54:10 2015 +0000 +++ b/main.cpp Fri Oct 30 09:01:48 2015 +0000 @@ -148,7 +148,7 @@ // Your code starts here... while(true) { - s + // Get a pointer to the buttons for both sides. // From now on, you can access the buttons for player x using //