Vizic Technologies
/
FullGUI_SG2
Full IPOD Like GUI Demo - MBED + SmartGPU2 board
Revision 0:9ec50d21947d, committed 2013-07-10
- Comitter:
- emmanuelchio
- Date:
- Wed Jul 10 03:29:21 2013 +0000
- Child:
- 1:2845aaa91e22
- Commit message:
- Full IPOD Like GUI - MBED + SmartGPU2 board
Changed in this revision
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SMARTGPU2.lib Wed Jul 10 03:29:21 2013 +0000 @@ -0,0 +1,1 @@ +http://mbed.org/users/emmanuelchio/code/SMARTGPU2/#210b5ba62803
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Wed Jul 10 03:29:21 2013 +0000 @@ -0,0 +1,766 @@ +/**************************************************************************************/ +/*SMARTGPU2 intelligent embedded graphics processor unit + those examples are for use the SMARTGPU2 with the mbed microcontoller, just connect tx,rx,and reset + Board: + http://vizictechnologies.com/#/smart-gpu-2/4577779046 + + www.vizictechnologies.com + Vizic Technologies copyright 2013 */ +/**************************************************************************************/ + +#include "mbed.h" +#include "SMARTGPU2.h" +#include "stdlib.h" + +SMARTGPU2 lcd(TXPIN,RXPIN,RESETPIN); //create our object called "lcd" + +//defines for GUI +#define HALFX 240/2 +#define HALFY 320/2 + +//declare our structures POINT and ICON +POINT point; +ICON icon; + +//array to store file names 25 characters max, also used as working file array +char name[25]; + +//Array with the names of the icons under "FullGUI/Ics" folder, names of 25 characters max +#define TOTALICONS 13 //number of available icons, current sketch supports 25 icons max +const char iconNames[TOTALICONS][25]={"backlight","calculator","clock","games","maps","media","notes","photos","wifi","settings","calls","music","wall"}; + +//array used by games +#define MOLEHOLE 3 //position of the array where mole hole image is contained +#define HITMOLE 4 //position of the array where hit mole image is contained +#define MISSMOLE 5 //position of the array where miss mole image is contained +const char moleType[6][9]={"MoleHap","MoleSee","MoleBad","MoleHole","MolePun","MoleMiss"}; //array containing the names of the different called images + +//General/Miscellaneous Functions +/**************************************************/ +/**************************************************/ +/**************************************************/ +unsigned char getTouchIconMainMenu(void){ + unsigned int icPress; + + while(lcd.touchScreen(&point)==INVALID); //wait for a touch + //PROCEDURE TO DIVIDE THE TOUCHSCREEN AREA IN 4 x 5 EQUAL PARTS-------------------------------------------- + //Divide screen into 4 equal horizontal parts for icons + icPress= (point.x/(LCD_HEIGHT/4)) + 1; //LCD_HEIGHT is 240 + //Divide Screen into 5 equal vertical parts for icons + icPress = icPress + (((point.y)/(LCD_WIDTH/5)) * 4); //LCD_WIDTH is 320 + //------------------------------------------------------------------------------------------------- + return icPress; //return decoded coordinate from 1 to 20 +} + +//obtain from EEPROM FLASH memory the name of the current stored wallpaper on the "name" array +void getCurrentWallFromEEPROM(void){ + NUMBEROFBYTES bytesRead; + lcd.fillBuffFromEEPROMPage(PAGE0); //copy PAGE0 to EEPROM RAM buffer + lcd.readEEPROMBuff(name,0,14,&bytesRead); //read 14 bytes of the EEPROM RAM buffer to name array, wallpapers must not exceed 14 chars in name lenght + if(strstr(name, 0x00) != 0x00){ //find a null character in name, if not find, add the 0x00 NULL character + name[0] = 0x00; + } +} + +//save current contents of "name" array on EEPROM PAGE0 at address 0x0000 +void saveWallpaperToEEPROM(void){ + NUMBEROFBYTES bytesWritten; + lcd.initClearEEPROMBuff(); //Initialize EEPROM RAM Buffer + lcd.writeEEPROMBuff(name,0,sizeof(name),&bytesWritten); //write all the contents of "name" array to EEPROM RAM Buffer + lcd.eraseEEPROMPage(PAGE0); //erase all contents on the PAGE0 + lcd.saveBuffToEEPROMPage(PAGE0); //now save to EEPROM PAGE0 the contents of the EEPROM RAM Buffer(the name array + 0xFFs) +} + +/**************************************************/ +void drawHeader(char *text){ + NUMBEROFBYTES charsPrinted; + unsigned int batteryPercentage = 65; + //draw header and text + lcd.drawRectangle(0,0,MAX_X_PORTRAIT,13,BLACK,FILL); //draw upper bar + lcd.setTextSize(FONT0); + lcd.setTextColour(WHITE); + lcd.setTextBackFill(TRANS); + lcd.string(2,0,MAX_X_PORTRAIT,20,"Vizic",&charsPrinted); //draw Vizic string + lcd.string(85,0,MAX_X_PORTRAIT,20,text,&charsPrinted); //draw string + //draw battery icon according to the battery percentage variable + lcd.drawRectangle(215,0,215+((batteryPercentage*15)/100),10,GREEN,FILL); + lcd.drawRectangle(215,0,230,10,WHITE,UNFILL); + lcd.drawRectangle(230,4,232,6,WHITE,FILL); +} + +//Cuts the .ext and updates the name +void cutFileExtension(char *name, char *ext){ + char *pch; + pch=strstr(name,ext); //find the .ext extension to the name + strncpy(pch,0x00,1); //cut/replace the .ext extension for the NULL 0x00 character +} + + //This function call the desired image in the position of the desired hole - used by games() +void showMole(char mole, char hole){ + switch(hole){ + case 1: + lcd.imageBMPSD(38,70,(char*)moleType[mole]); // hole 1 + break; + case 2: + lcd.imageBMPSD(138,70,(char*)moleType[mole]); // hole 2 + break; + case 3: + lcd.imageBMPSD(240,70,(char*)moleType[mole]); // hole 3 + break; + case 4: + lcd.imageBMPSD(38,147,(char*)moleType[mole]); // hole 4 + break; + case 5: + lcd.imageBMPSD(138,147,(char*)moleType[mole]); // hole 5 + break; + case 6: + lcd.imageBMPSD(240,147,(char*)moleType[mole]); // hole 6 + break; + default: + break; + } +} + +//This function returns 1 if a touch has been made in a specified hole -used by games +char touchOnHole(char hole){ + char hit=0; + switch(hole){ + case 1: + if(point.x>0 && point.x<111 && point.y>65 && point.y<146) hit=1; //check if the last touch was inside this area + break; + case 2: + if(point.x>110 && point.x<211 && point.y>65 && point.y<146) hit=1; //check if the last touch was inside this area + break; + case 3: + if(point.x>210 && point.x<320 && point.y>65 && point.y<146) hit=1; //check if the last touch was inside this area + break; + case 4: + if(point.x>0 && point.x<111 && point.y>145 && point.y<240) hit=1; //check if the last touch was inside this area + break; + case 5: + if(point.x>110 && point.x<211 && point.y>145 && point.y<240) hit=1;//check if the last touch was inside this area + break; + case 6: + if(point.x>210 && point.x<320 && point.y>145 && point.y<240) hit=1;//check if the last touch was inside this area + break; + default: + break; + } + return hit; +} + + //function used by music +void drawControlRR(ACTIVE state){ + //draw button + lcd.objButton(0,265,79,315,state,""); + //draw symbol + lcd.drawTriangle(0+10,265+((315-265)/2),0+39,265+10,0+39,315-10,BLACK,FILL); + lcd.drawTriangle(0+39,265+((315-265)/2),0+79-10,265+10,0+79-10,315-10,BLACK,FILL); +} + +//function used by music +void drawControlFF(ACTIVE state){ + //draw button + lcd.objButton(160,265,MAX_X_PORTRAIT,315,state,""); + //draw symbol + lcd.drawTriangle(160+10,265+10,160+10,315-10,160+39,265+((315-265)/2),BLACK,FILL); + lcd.drawTriangle(160+39,265+10,160+39,315-10,239-10,265+((315-265)/2),BLACK,FILL); +} + +//function used by music +void drawControlPLAY(char symbol){ + //draw button + lcd.objButton(80,265,159,315,SELECTED,""); + //draw symbol + if(symbol){ //PLAY + lcd.drawTriangle(80+10,265+10,80+10,315-10,159-10,265+((315-265)/2),BLACK,FILL); + }else{ //PAUSE + lcd.drawRectangle(80+10,265+10,80+10+25,315-10,BLACK,FILL); + lcd.drawRectangle(159-10-25,265+10,159-10,315-10,BLACK,FILL); + } +} + +//function that draws buttons and current progress bar - used by media +void drawButtonsAndProgress(unsigned long currFrame, unsigned long totFrames){ + lcd.objButton(0,200,159,230,DESELECTED,"Continue"); + lcd.objButton(161,200,MAX_X_LANDSCAPE,230,DESELECTED,"Return..."); + lcd.drawRectangle(0,170,(currFrame*MAX_X_LANDSCAPE)/(totFrames),190,RED,FILL); //scale currentFrame value to 0-319 pixels + lcd.drawRectangle((currFrame*MAX_X_LANDSCAPE)/(totFrames),170,MAX_X_LANDSCAPE,190,BLACK,FILL); //scale currentFrame value to 0-319 pixels +} + +//Main applications, the next applications are called by the main loop menu +/**************************************************/ +/**************************************************/ +/**************************************************/ +//draws Main Menu +void drawMainMenu(void){ + unsigned int i=0, x=8, y=20; + SMARTGPUREPLY res; + char aux[25]; + + strcpy(aux,"Wall/"); //copy to name the string "Wall/" + getCurrentWallFromEEPROM(); //fill global "name" array with the current EEPROM Stored name + strcat(aux,name); //concatenate the currentWall name to "Wall/" + if(lcd.imageBMPSD(0,0,aux)!=OK) lcd.erase(); //try to draw WallPaper Image, if fail, just erase screen + //now draw all top icons + lcd.SDFopenDir("Ics"); //open the folder with the icons + while(i<TOTALICONS){ + res=lcd.imageBMPSD(x,y,(char*)iconNames[i++]); //try to draw icon and advance i + if(res == OK){ //draw icon file, only if command success then advance x and y position + x+=50+8; //advance the icon size 50 + 8 the space between icons + if(x>230){ //if x > 230, means we have reach the end of file and must advance 1 coloumn + x=8; //reset x + y+=50+10; //advance the icon size 50 + 10 the space between icons + if(y>300) break; //if there are more than 20 icons, break and ignore, current sketch supports only 20 icons max + } + } + } + lcd.SDFopenDir(".."); //return/go up to parent dir one level + drawHeader("Main Menu"); + wait_ms(350); //A little delay to avoid fast image changing +} + +/**************************************************/ +void backlight(void){ + static unsigned char currentBacklightValue=100; //0-100 + NUMBEROFBYTES charsPrinted; + + lcd.drawGradientRect(0,0,MAX_X_PORTRAIT,MAX_Y_PORTRAIT,BLACK,MAGENTA,VERTICAL); //draw a fullscreen gradient rectangle + lcd.setTextSize(FONT3); + lcd.setTextColour(WHITE); + lcd.setTextBackFill(TRANS); + lcd.string(40,45,MAX_X_PORTRAIT,MAX_Y_PORTRAIT,"Brightness Bar",&charsPrinted); + lcd.objSlider(10,80,MAX_X_PORTRAIT-10,150,currentBacklightValue,101,HORIZONTAL); + lcd.objButton(10,280,MAX_X_PORTRAIT-10,310,DESELECTED,"Return"); + drawHeader("Adjustments:"); + while(1){ + while(lcd.touchScreen(&point)==INVALID);//wait for a touch on screen to do something + if((point.x>10) && (point.x<MAX_X_PORTRAIT-10) && (point.y>80) && (point.y<150)){ //if touch inside brightness bar + currentBacklightValue= ((point.x-10)*100)/(MAX_X_PORTRAIT-10-10); //scale obtained touch value to 0-100 + lcd.objSlider(10,80,MAX_X_PORTRAIT-10,150,currentBacklightValue,101,HORIZONTAL); //update slider + lcd.bright(currentBacklightValue); //set new brightness value + wait_ms(150); + } + if(point.y>280){ //if touch inside return button + lcd.objButton(10,280,MAX_X_PORTRAIT-10,310,SELECTED,"Return"); + wait_ms(300); + return; //exit function + } + } +} + +/**************************************************/ +void clocks(void){ + int hours=4,mins=48,secs=0,i=0; + int xs,ys,xm,ym,xh,yh; + int angleH,angleM,angleS; + int handHour=55;//hand size + int handMin=70; //hand size + int handSec=75; //hand size + + lcd.drawGradientRect(0,0,MAX_X_PORTRAIT,MAX_Y_PORTRAIT,BLACK,MAGENTA,VERTICAL); //draw a fullscreen gradient rectangle + lcd.objButton(10,280,MAX_X_PORTRAIT-10,310,DESELECTED,"Return"); + drawHeader("Clocks:"); + //drawClock Body + lcd.drawCircle(HALFX,HALFY,80,BLACK,FILL); + lcd.drawCircle(HALFX,HALFY,80,WHITE,UNFILL); + + while(1){ + //Do some Math to get the second point of the clock hands. (first point is always the center of the clock) + angleS=secs*6; //get the current seconds in angle form, a circle have 360 degrees divided by 60 seconds = 6, then we multiply the 6 by the current seconds to get current angle + xs=(sin((angleS*3.14)/180)) * handSec; //get X component of the second's hand + ys=(cos((angleS*3.14)/180)) * handSec; //get Y component of the second's hand + angleM=mins*6; //get the current minutes in angle form, a circle have 360 degrees divided by 60 minutes = 6, then we multiply the 6 by the current minutes to get current angle + xm=(sin((angleM*3.14)/180)) * handMin; //get X component of the minutes's hand + ym=(cos((angleM*3.14)/180)) * handMin; //get Y component of the minutes's hand + angleH=hours*30; //get the current hours in angle form, a circle have 360 degrees divided by 12 hours = 30, then we multiply the 30 by the current hours to get current angle + xh=(sin((angleH*3.14)/180)) * handHour; //get X component of the hours's hand + yh=(cos((angleH*3.14)/180)) * handHour; //get Y component of the hours's hand + + //Draw current time hands + lcd.drawLine(HALFX,HALFY,HALFX+xm,HALFY-ym,WHITE); // Draw the minutes hand, first point is the center of the clock, and the second is the point obtained by doing math + lcd.drawLine(HALFX,HALFY,HALFX+xh,HALFY-yh,WHITE); // Draw the hours hand, first point is the center of the clock, and the second is the point obtained by doing math + lcd.drawLine(HALFX,HALFY,HALFX+xs,HALFY-ys,RED); // Draw the seconds hand, first point is the center of the clock, and the second is the point obtained by doing math + lcd.drawCircle(HALFX,HALFY,3,RED,FILL); // Draw the center of the second's hand + + for(i=0;i<10;i++){ //loop for 10 times a delay of 100ms asking for a touch - this gives a total delay of 1 second + if(lcd.touchScreen(&point)==VALID){ //ask for a touch on screen to do something + if(point.y>280){ //if touch inside return button + lcd.objButton(10,280,MAX_X_PORTRAIT-10,310,SELECTED,"Return"); + wait_ms(300); + return; //exit function + } + } + wait_ms(100); + } + + //time managing + secs++; // increase seconds + if(secs==60){ // if we reach 60 seconds + mins++; // increase the minutes + if(mins==60){ // if we reach 60 minutes + hours++; // increase the minutes + if(hours==12){ // if we reach 12 hours + hours=0; // clear hours + } + mins=0; // clear minutes + } + secs=0; // clear seconds + } + //Erase all hands + lcd.drawLine(HALFX,HALFY,HALFX+xs,HALFY-ys,BLACK); // Erase Second's hand + lcd.drawLine(HALFX,HALFY,HALFX+xm,HALFY-ym,BLACK); // Erase Minute's hand + lcd.drawLine(HALFX,HALFY,HALFX+xh,HALFY-yh,BLACK); // Erase Hour's hand + } +} + +/**************************************************/ +void photos(void){ + unsigned int dirs=0,pics=0; + static unsigned int i=0; //static to save last image position even we exit function + NUMBEROFBYTES charsPrinted; + + lcd.orientation(LANDSCAPE_LEFT); //set orientation as landscape + lcd.setTextColour(WHITE); + lcd.setTextSize(FONT3); + lcd.setTextBackFill(TRANS); + lcd.drawGradientRect(0,0,MAX_X_LANDSCAPE,MAX_Y_LANDSCAPE,BLACK,MAGENTA,VERTICAL); + lcd.string(80,110,MAX_X_LANDSCAPE,MAX_Y_LANDSCAPE,"Photo Gallery",&charsPrinted); + lcd.setTextSize(FONT2); + wait_ms(1000); + lcd.SDFopenDir("Photos"); //open the folder with the photos + lcd.SDFgetList(&dirs,&pics); //get number of files/Pics under the current folder "Photos" + + while(1){ + lcd.SDFgetFileName(i,name); //get the name of the pic file number i + cutFileExtension(name,".bmp"); //cut to name the .bmp extension + lcd.imageBMPSD(0,0,name); //Load image from SD card, all images are 320x240(full screen) so we load them from top left corner X:0,Y:0 + wait_ms(200); //A little delay to avoid fast image changing + lcd.string(60,220,319,239,"<Tap center to Exit>",&charsPrinted); //Show text + while(lcd.touchScreen(&point)==INVALID); //wait for a touch to do something + //check if we go to the next image, or to the previous one + if(point.x>219){ //if the received touch was on the right corner of the screen we advance the image, else we decrease and go to previous image + i++; //decrease image selector + if(i>=pics){ //if we reach the position of the last image, we restart to image 0 + i=0; + } + } + else if(point.x<100){ + if(i>0){ //if we can decrease i + i--; + }else{ //if we decrease i will be less than zero, so we move to last image instead + i=pics-1; + } + } + else{ //touch on center, EXIT + break; + } + } + lcd.SDFopenDir(".."); //return/go up to parent dir one level + lcd.orientation(PORTRAIT_LOW); //change to portrait mode + wait_ms(300); +} + +/**************************************************/ +void media(){ + unsigned int i=0, row=0, vids=0; + unsigned long currentFrame=0, currentSecond=0; + VIDDATA videoData; + NUMBEROFBYTES charsPrinted; + + lcd.orientation(LANDSCAPE_LEFT); //set orientation as landscape + lcd.setTextColour(WHITE); + lcd.setTextSize(FONT3); + lcd.setTextBackFill(TRANS); + lcd.drawGradientRect(0,0,MAX_X_LANDSCAPE,MAX_Y_LANDSCAPE,BLACK,MAGENTA,VERTICAL); + lcd.string(80,110,MAX_X_LANDSCAPE,MAX_Y_LANDSCAPE,"Video Player",&charsPrinted); + lcd.stopWAVFile(); //stop current playing song if any + wait_ms(1000); + lcd.SDFopenDir("Videos"); //open the folder with the videos + lcd.setTextSize(FONT2); + + while(1){ + lcd.drawGradientRect(0,0,MAX_X_LANDSCAPE,MAX_Y_LANDSCAPE,BLACK,MAGENTA,VERTICAL); + lcd.string(5,0,MAX_X_LANDSCAPE,MAX_Y_LANDSCAPE,"Available Videos: (EXIT)",&charsPrinted); + i=0; row=1; vids=0; + while(1){ //list names + lcd.SDFgetFileName(i++,name); //get the name of the vid file number i + if(name[0]==0x00) break; //if name is invalid, meand end of files + if(strstr(name,".vid")!=0x00){ //if .vid extension is found in the file name: print + lcd.objButton(15,(row*30),MAX_X_LANDSCAPE-15,30+(row*30),DESELECTED,name); row++; + vids++; + }//else ignore name/file + } + + while(lcd.touchScreen(&point)==INVALID); //wait for a touch to perform action + row=point.y/30; //decode touch point by dividing it by 30 (240/8) which gives the 30 pixels spacing between buttons + if(row==0){ //touch on header (EXIT); + lcd.SDFopenDir(".."); //return/go up to parent dir one level + lcd.orientation(PORTRAIT_LOW); //change to portrait mode + wait_ms(300); + return; //EXIT media() + }else if(row > vids) continue; //if touch on invalid row, where no button is present, go to top while(1) + i=0; + while(row){ //get name of obtained row + lcd.SDFgetFileName(i++,name); //get the name of the vid file number i + if(strstr(name,".vid")!=0x00) row--; //if .vid extension is found in the file name: decrease row variable + } + //Try to play video + cutFileExtension(name,".vid"); //cut to name the .vid extension + if(lcd.allocateVideoSD(name,&videoData)!=OK) continue; //try to allocate video, if fail, continue to top while(1) + //up to here video is successfully allocated.. + currentFrame=0; currentSecond=0; //reset variables + lcd.playWAVFile(name,&charsPrinted); //open audio if any, must be named the same as the video expept for the .extension + while(1){ + if(lcd.playVideoSD(0,0,videoData.framesPerSec)!=OK) break; //play video for 1 second(this equal the obtained frames per second parameter) break if error + currentSecond++; currentFrame+=videoData.framesPerSec; + if(lcd.touchScreen(&point)==VALID){ //check about each ~1 second for a touch, if Valid: + lcd.pauseWAVFile(); //stop audio + //draw buttons and progress bar + drawButtonsAndProgress(currentFrame, videoData.totalFrames); + wait_ms(300); + while(1){ + while(lcd.touchScreen(&point)==INVALID || point.y<170); //while no valid touch or touch outside buttons + if(point.y > 200) break; //if touch on buttons, break while(1) and go to next ifs + //advance file to received touch in progress bar value... + currentFrame=((unsigned long)point.x * (unsigned long)videoData.totalFrames) / MAX_X_LANDSCAPE; //obtain new current frame value 0-319 + currentFrame= (currentFrame/(unsigned long)videoData.framesPerSec)*((unsigned long)videoData.framesPerSec); //convert currentFrame to a factor of videoData.framesPerSecond + currentSecond=(currentFrame/(unsigned long)videoData.framesPerSec); + lcd.setFrameVideoSD(currentFrame); //set new obtained frame + lcd.playVideoSD(0,0,1); //show new frame + lcd.advanceWAVFile(currentSecond); //set new value to audio file + //update buttons and progress bar + drawButtonsAndProgress(currentFrame, videoData.totalFrames); + wait_ms(50); + } + if(point.x < 160){ //touch on continue button + lcd.objButton(0,200,159,230,SELECTED,"Continue"); + wait_ms(300); + lcd.pauseWAVFile(); //resume audio + }else{ //touch on return button + lcd.objButton(161,200,319,230,SELECTED,"Return..."); + lcd.stopWAVFile(); + wait_ms(300); + break; //exit playback + } + } + } + } +} + +/**************************************************/ +void notes(){ + lcd.imageBMPSD(0,0,"Misc/notes"); //load notes design + lcd.objButton(10,280,MAX_X_PORTRAIT-10,310,DESELECTED,"Return"); + drawHeader("Adjustments:"); + wait_ms(200); //A little delay to avoid fast image changing + + while(1){ + while(lcd.touchScreen(&point)==INVALID); //wait for a touch to do something + if(point.y<65){ //Touch on upper Icons + //clear note block + lcd.imageBMPSD(0,0,"Misc/notes"); //load notes design + lcd.objButton(10,280,MAX_X_PORTRAIT-10,310,DESELECTED,"Return"); + drawHeader("Note pad:"); + }else if(point.y<280){ //touch on notepad + lcd.drawCircle(point.x,point.y,1,BLACK,FILL); //draw + }else{ //touch on return button + lcd.objButton(10,280,MAX_X_PORTRAIT-10,310,SELECTED,"Return"); + wait_ms(300); + return; //exit + } + } +} + +/**************************************************/ +void games(){ + int x; + char hitFlag=0,hole,mole,moleCounter=20,points=0,pointsTotal[4]="00 "; //array to store the points + NUMBEROFBYTES charsPrinted; + + lcd.orientation(LANDSCAPE_LEFT); //set orientation as landscape + lcd.SDFopenDir("Games"); //Open the Games folder that contains the images of the Application + + while(1){ //loop forever + lcd.drawGradientRect(0,0,MAX_X_LANDSCAPE,MAX_Y_LANDSCAPE,BLACK,MAGENTA,VERTICAL); + lcd.setTextColour(WHITE); + lcd.setTextSize(FONT5); + lcd.setTextBackFill(TRANS); + lcd.string(10,80,MAX_X_LANDSCAPE,MAX_Y_LANDSCAPE,"MOLE STOMP!!!",&charsPrinted); //show name string + wait_ms(1000); + lcd.string(22,130,MAX_X_LANDSCAPE,MAX_Y_LANDSCAPE,"GET READY!!!",&charsPrinted); //show ready string + wait_ms(1500); + lcd.imageBMPSD(0,0,"MoleArea"); //show area + lcd.setTextSize(FONT2); + lcd.setTextBackFill(FILLED); + lcd.setTextBackColour(BLUE); //set the all text background to blue + + //Start the game! + while(moleCounter>0){ //loop the game while moleCounter reaches zero moles + mole=rand()%3; //get a random mole 0-2 + hole=rand()%7; //get a random hole 0-6 + showMole(mole,hole); //show the random mole on the random hole + for(x=0;x<3000;x++){ //wait some time for the player hit the mole(less time=more difficulty, more time=easy play) + if(lcd.touchScreen(&point)==VALID){ //if we receive a touch on screen + if(touchOnHole(hole)){ //if the touch is on the hole of the current mole + hitFlag=1; //turn on the hit mole flag + break; //end the waiting time + } + if(point.x > 270 && point.y < 50) moleCounter=0; //touch on X symbol, end game + } + } + if(hitFlag==1){ //if the last mole was hit + showMole(HITMOLE,hole); //we show the hit mole + points++; //increase hit mole counter or points + hitFlag=0; //clear the hit flag + }else{ //if the last mole was missed + showMole(MISSMOLE,hole); //show the mole hiding + } + pointsTotal[0]=(points/10)+0x30; //get the tens of the points and convert them to ascii + pointsTotal[1]=(points%10)+0x30; //get the ones of the points and convert them to ascii + lcd.string(33,27,100,100,pointsTotal,&charsPrinted); //draw the points + wait_ms(350); + showMole(MOLEHOLE,hole); //show the bare hole + moleCounter--; //decrease the mole counter + } + + //Game over, display results + lcd.setTextColour(YELLOW); + lcd.setTextSize(FONT3); + lcd.setTextBackFill(TRANS); + lcd.string(80,50,300,220,"Whacked Moles:",&charsPrinted); + lcd.setTextColour(BLUE); + lcd.string(153,75,300,220,pointsTotal,&charsPrinted); //draw the converted to ascii points array + lcd.setTextColour(RED); + lcd.setTextSize(FONT2); + lcd.string(50,140,319,239,"TOUCH TO RESTART",&charsPrinted); + lcd.objButton(10,200,MAX_X_LANDSCAPE-10,230,DESELECTED,"Return"); + wait_ms(1000); + + while(lcd.touchScreen(&point)==INVALID); //wait for a touch on screen to restart or exit + if(point.y>200){ //touch on return button + lcd.objButton(10,200,MAX_X_LANDSCAPE-10,230,SELECTED,"Return"); + break; //exit while(1) loop + }//else re-start game + moleCounter=20; //reset the moleCounter + points=0; //reset points + lcd.erase(); //erase screen and restart all + } + lcd.SDFopenDir(".."); //return/go up to parent dir one level + lcd.orientation(PORTRAIT_LOW); //change to portrait mode + wait_ms(300); +} + +/**************************************************/ +void music(){ + STATE state; static char pause=1; + unsigned int dirs=0,songs=0; + static unsigned int currentSong=0, volume=100;//static to save current song and volume even we exit function + NUMBEROFBYTES charsPrinted; + + lcd.SDFopenDir("Music"); //Open the folder that contains the songs in .wav format + lcd.SDFgetList(&dirs,&songs); //get number of files/songs under the current folder "Music" + + lcd.setTextColour(WHITE); + lcd.setTextSize(FONT3); + lcd.setTextBackFill(TRANS); + lcd.drawGradientRect(0,0,MAX_X_PORTRAIT,MAX_Y_PORTRAIT,BLACK,MAGENTA,VERTICAL); + lcd.string(50,140,MAX_X_PORTRAIT,MAX_Y_PORTRAIT,"Music Player",&charsPrinted); + wait_ms(1000); + lcd.erase(); + drawHeader("Music:"); + lcd.getWAVPlayState(&state); //get playing state + if(state==DISABLE) pause=1; //if not playing, set pause to active + drawControlPLAY(pause); //draw button according to pause + drawControlRR(DESELECTED); + drawControlFF(DESELECTED); + //draw current volume bar + lcd.drawRectangle(0,245,(volume*MAX_X_PORTRAIT)/(100),260,YELLOW,FILL); //scale volume value to 0-239 pixels + lcd.drawRectangle((volume*MAX_X_PORTRAIT)/(100),245,319,260,BLACK,FILL); //scale volume value to 0-239 pixels + + while(1){ + lcd.getWAVPlayState(&state); //get playing state + if(state==DISABLE){pause=1; drawControlPLAY(pause);} //if not playing, set pause to active and update button + if(pause==0) lcd.drawGradientRect(0,70,MAX_X_PORTRAIT,240,(rand()%0xFFFF),(rand()%0xFFFF),HORIZONTAL); + + wait_ms(100); + if(lcd.touchScreen(&point)==VALID){ //ask for touch and if valid.. + if(point.y>265){ //Touch on controls + if(point.x<80){ //touch on << icon + drawControlRR(SELECTED); + lcd.advanceWAVFile(0); //rewind song to beginning + wait_ms(300); //wait + drawControlRR(DESELECTED); + }else if(point.x<160){ //touch on Play/Pause icon + if(state == ENABLE){ //if playing + lcd.pauseWAVFile(); //pause playing + pause=!pause; + }else{ //begin to play any song + lcd.SDFgetFileName(currentSong,name); //get the name of the song file number currentSong + cutFileExtension(name,".wav"); //cut to name the .wav extension + lcd.playWAVFile(name,&charsPrinted); //play file - returns the duration of the song in seconds + lcd.drawRectangle(0,25,MAX_X_PORTRAIT,70,BLACK,FILL); //erase previous name + lcd.string(10,30,MAX_X_PORTRAIT,MAX_Y_PORTRAIT,name,&charsPrinted); //print new name + pause=0; + } + wait_ms(300); + }else{ //point.x<240 //touch on >> icon + drawControlFF(SELECTED); + lcd.stopWAVFile(); //stop current playing song if any + currentSong++; //advance current song + if(currentSong>=songs) currentSong=0; //check + lcd.SDFgetFileName(currentSong,name); //get the name of the song file number currentSong + cutFileExtension(name,".wav"); //cut to name the .wav extension + lcd.playWAVFile(name,&charsPrinted); //play file + lcd.drawRectangle(0,25,MAX_X_PORTRAIT,70,BLACK,FILL); //erase previous name + lcd.string(10,30,MAX_X_PORTRAIT,MAX_Y_PORTRAIT,name,&charsPrinted); //print new name + pause=0; + wait_ms(300); //wait + drawControlFF(DESELECTED); + } + drawControlPLAY(pause); //update button + }else if(point.y>240){ //Touch on volume bar + volume=(point.x*100)/MAX_X_PORTRAIT; //obtain new volume parameter by scaling to 0-239 pixels + lcd.setVolumeWAV(volume); //set new volume to SmartGPU Audio + //update volume bar + lcd.drawRectangle(0,245,(volume*MAX_X_PORTRAIT)/(100),260,YELLOW,FILL); //scale volume value to 0-239 pixels + lcd.drawRectangle((volume*MAX_X_PORTRAIT)/(100),245,MAX_X_PORTRAIT,260,BLACK,FILL); //scale volume value to 0-239 pixels + wait_ms(50); + }else if(point.y<20){ //if touch on main header, go to main menu + lcd.SDFopenDir(".."); //return/go up to parent dir one level + wait_ms(300); + return; + } + } + } +} + +/**************************************************/ +void wallpaper(){ + unsigned int dirs=0,walls=0, i=0; + NUMBEROFBYTES charsPrinted; + + lcd.SDFopenDir("Wall") ; //Open the folder that contains the wallpaper images + lcd.SDFgetList(&dirs,&walls); //get number of files/Pics under the current folder "Wall" + + lcd.setTextColour(WHITE); + lcd.setTextSize(FONT3); + lcd.setTextBackFill(TRANS); + lcd.drawGradientRect(0,0,MAX_X_PORTRAIT,MAX_Y_PORTRAIT,BLACK,MAGENTA,VERTICAL); + lcd.string(55,140,MAX_X_PORTRAIT,MAX_Y_PORTRAIT,"Wallpapers",&charsPrinted); + wait_ms(1000); + + while(1){ + lcd.SDFgetFileName(i,name); //get the name of the wall file number i + cutFileExtension(name,".bmp"); //cut to name the .bmp extension + lcd.imageBMPSD(0,0,name); //Load image from SD card, all images are 240x320(full screen) so we load them from top left corner X:0,Y:0 + drawHeader("Wallpapers:"); + wait_ms(200); //A little delay to avoid fast image changing + lcd.objButton(10,25,MAX_X_PORTRAIT-10,55,DESELECTED,"Set as Wall"); + lcd.objButton(10,280,MAX_X_PORTRAIT-10,310,DESELECTED,"Return"); + + while(lcd.touchScreen(&point)==INVALID); //wait for a touch to do something + + if(point.y > 280){ //if touch on "return" button, break to exit while(1); + lcd.objButton(10,280,MAX_X_PORTRAIT-10,310,SELECTED,"Return"); + lcd.SDFopenDir(".."); //return/go up to parent dir one level + wait_ms(300); + return; //EXIT + } + if(point.y < 60){ //if touch on "set as wall" button + lcd.objButton(10,25,MAX_X_PORTRAIT-10,55,SELECTED,"Set as Wall"); + lcd.setTextSize(FONT2); + lcd.string(22,140,MAX_X_PORTRAIT,MAX_Y_PORTRAIT,"Saved on EEPROM",&charsPrinted); + saveWallpaperToEEPROM(); //Save the current contents of "name" array to EEPROM + wait_ms(500); + continue; + } + //check if we go to the next image, or to the previous one + if(point.x>120){ //if the received touch was on the right side of the screen we advance the image, else we decrease and go to previous image + i++; //decrease image selector + if(i>=walls){ //if we reach the position of the last image, we restart to image 0 + i=0; + } + }else{ //touch on left side of screen + if(i>0){ //if we can decrease i + i--; + }else{ //if we decrease i will be less than zero, so we move to last image instead + i=walls-1; + } + } + } +} + +/***************************************************/ +/***************************************************/ +void initializeSmartGPU2(void){ //Initialize SMARTGPU2 Board + lcd.reset(); //physically reset SMARTGPU2 + lcd.start(); //initialize the SMARTGPU2 processor +} + +/***************************************************/ +/***************************************************/ +/***************************************************/ +/***************************************************/ +int main() { + unsigned char icons; + + initializeSmartGPU2(); //Init communication with SmartGPU2 board + + lcd.baudChange(BAUD7); //set high baud for advanced applications + lcd.orientation(PORTRAIT_LOW); //set orientation as portrait + lcd.initDACAudio(ENABLE); //Turn on the Audio DACs + lcd.audioBoost(ENABLE); //ENABLE boost + lcd.SDFopenDir("FullGUI"); //Open the FullGUI folder that contains the images of the Application + + while(1){ + //draw MainMenu + drawMainMenu(); + + icons=getTouchIconMainMenu(); //ask for a touch on one of the icons of main menu and return icon# + switch(icons){ + case 1: //case icon 1 + backlight(); + break; + case 2: //case icon 2 + //calculator(); + break; + case 3: //case icon 3 + clocks(); + break; + case 4: //case icon 4 + games(); + break; + case 5: //case icon 5 + //maps(); + break; + case 6: //case icon 6 + media(); + break; + case 7: //case icon 7 + notes(); + break; + case 8: //case icon 8 + photos(); + break; + case 9: //case icon 9 + //wifi(); + break; + case 10: //case icon 10 + //settings(); + break; + case 11: //case icon 11 + //calls(); + break; + case 12: //case icon 12 + music(); + break; + case 13: //case icon 13 + wallpaper(); + break; + default: + //do nothing + break; + } + } +} \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mbed.bld Wed Jul 10 03:29:21 2013 +0000 @@ -0,0 +1,1 @@ +http://mbed.org/users/mbed_official/code/mbed/builds/b3110cd2dd17 \ No newline at end of file