Example showing the use of displays from DisplayModule.com with the LPC4088 Experiment Base Board
Dependencies: DmTftLibrary mbed
Fork of dm_bubbles by
BubbleDemo.h
00001 00002 #ifndef BUBBLEDEMO_H 00003 #define BUBBLEDEMO_H 00004 00005 #include "DmTftBase.h" 00006 00007 class BubbleDemo { 00008 public: 00009 00010 enum Constants { 00011 NumBalls = 4 // 17 00012 }; 00013 00014 /** Set the address of the frame buffer to use. 00015 * 00016 * It is the content of the frame buffer that is shown on the 00017 * display. All the drawing on the frame buffer can be done 00018 * 'offline' and whenever it should be shown this function 00019 * can be called with the address of the offline frame buffer. 00020 * 00021 * @param pFrameBuf Pointer to the frame buffer, which must be 00022 * 3 times as big as the frame size (for tripple 00023 * buffering). 00024 * dispWidth The width of the display (in pixels). 00025 * dispHeight The height of the display (in pixels). 00026 * loops Number of loops in the demo code. 00027 * delayMs Delay in milliseconds between schreen updates. 00028 * 00029 * @returns 00030 * none 00031 */ 00032 BubbleDemo(DmTftBase* display, uint16_t dispWidth, uint16_t dispHeight); 00033 00034 void run(uint32_t loops, uint32_t delayMs); 00035 00036 private: 00037 int32_t windowX; 00038 int32_t windowY; 00039 00040 DmTftBase* tft; 00041 00042 uint8_t i; 00043 uint8_t j; 00044 00045 float x[NumBalls]; 00046 float y[NumBalls]; 00047 uint8_t r[NumBalls]; 00048 00049 float oldX[NumBalls]; 00050 float oldY[NumBalls]; 00051 00052 float velX[NumBalls]; 00053 float velY[NumBalls]; 00054 00055 uint8_t red[NumBalls]; 00056 uint8_t green[NumBalls]; 00057 uint8_t blue[NumBalls]; 00058 00059 00060 void initialize(); 00061 void collision(); 00062 void borders(); 00063 void draw(); 00064 }; 00065 00066 #endif /* BUBBLEDEMO_H */ 00067 00068
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