A retro gaming programme, designed for use on a portable embedded system. Incorporates power saving techniques.
Dependencies: ConfigFile N5110 PowerControl beep mbed
Revision 48:e53a194661fa, committed 2015-04-27
- Comitter:
- el13drt
- Date:
- Mon Apr 27 16:48:37 2015 +0000
- Parent:
- 47:88e3e6c0452d
- Child:
- 49:fe0999aab485
- Commit message:
- debug highscores
Changed in this revision
tower.h | Show annotated file Show diff for this revision Revisions of this file |
--- a/tower.h Thu Apr 23 19:23:31 2015 +0000 +++ b/tower.h Mon Apr 27 16:48:37 2015 +0000 @@ -260,7 +260,7 @@ for(int x=0; x<WIDTH; x+=4) lcd.drawLine(83,1,83,48,2); - lcd.refresh(); + //lcd.refresh(); } //intro screen @@ -1003,7 +1003,7 @@ highScore3 = highScore2; n = score; highScore2 = n; - sprintf (player3initials, "1.%c%c%c.....%i",player2initials[2],player3initials[3],player3initials[4],highScore3); + sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player3initials[3],player3initials[4],highScore3); sprintf (player2initials, "2.%c%c%c.....%i",x,y,z,highScore2); } //if player beats High Score 1, 2 and 3, replace highScore1 with new score @@ -1012,8 +1012,8 @@ highScore2 = highScore1; n = score; highScore1 = n; - sprintf (player3initials, "1.%c%c%c.....%i",player2initials[2],player3initials[3],player3initials[4],highScore3); - sprintf (player2initials, "1.%c%c%c.....%i",player1initials[2],player1initials[3],player1initials[4],highScore2); + sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player3initials[3],player3initials[4],highScore3); + sprintf (player2initials, "2.%c%c%c.....%i",player1initials[2],player1initials[3],player1initials[4],highScore2); sprintf (player1initials, "1.%c%c%c.....%i",x,y,z,highScore1); } state1 = 0;