A retro gaming programme, designed for use on a portable embedded system. Incorporates power saving techniques.

Dependencies:   ConfigFile N5110 PowerControl beep mbed

Files at this revision

API Documentation at this revision

Comitter:
el13drt
Date:
Tue Apr 21 21:32:27 2015 +0000
Parent:
35:9f55326c1b0a
Child:
37:eda13afa2923
Commit message:
22:32 works

Changed in this revision

tower.h Show annotated file Show diff for this revision Revisions of this file
--- a/tower.h	Tue Apr 21 21:17:05 2015 +0000
+++ b/tower.h	Tue Apr 21 21:32:27 2015 +0000
@@ -961,29 +961,21 @@
                     serial.printf(" Unsupported direction\n");
             }
             
-            x=fsm[state1].output1;
-            lcd.printChar(x,25,26);
-            y=fsm[state1].output1;
-            lcd.printChar(y,37,26);
-            z=fsm[state1].output1;
-            lcd.printChar(z,49,26);
-            
-            ////if initial 3 display selected character
-//            if (initial == 0) {
-//                char x;
-//                x=fsm[state1].output1;
-//                lcd.printChar(x,25,26);
-//            }
-//            //if initial 1 display selected character
-//            if(initial == 1) {
-//                y=fsm[state2].output2;
-//                lcd.printChar(y,37,26);
-//            }
-//            //if initial 2 display selected character
-//            if(initial == 2) {
-//                z=fsm[state3].output3;
-//                lcd.printChar(z,49,26);
-//            }
+            //if initial 3 display selected character
+            if (initial == 0) {
+                x=fsm[state1].output1;
+                lcd.printChar(x,25,26);
+            }
+            //if initial 1 display selected character
+            if(initial == 1) {
+                y=fsm[state2].output2;
+                lcd.printChar(y,37,26);
+            }
+            //if initial 2 display selected character
+            if(initial == 2) {
+                z=fsm[state3].output3;
+                lcd.printChar(z,49,26);
+            }
 
             if(buttonFlagA) {
                 buttonFlagA = 0;