TextLCD library for controlling various LCD panels based on the HD44780 4-bit interface. Includes support for custom character bitmaps.

Dependents:   HD44780-LCD_with_Bluetooth

Fork of TextLCD by Simon Ford

Examples

Hello world in custom font

#include "mbed.h"
#include "TextLCD.h"

int main() {
    lcd=new TextLCD(D8, D9, D4, D5, D6, D7);


    char c_H[]={0x1b,0x1b,0x1b,0x1f,0x1b,0x1b,0x1b,0x1b};
    char c_e[]={0x0,0x0,0xe,0x1b,0x1f,0x18,0x18,0xf};
    char c_l[]={0x6,0x6,0x6,0x6,0x6,0x6,0x6,0x6};
    char c_o[]={0x0,0x0,0xe,0x1b,0x1b,0x1b,0x1b,0xe};
    char c_W[]={0x1b,0x1b,0x1b,0x1b,0x1f,0x1f,0x1f,0x1b};
    char c_r[]={0x0,0x0,0xe,0x1b,0x18,0x18,0x18,0x18};
    char c_d[]={0x3,0x3,0xf,0x1b,0x1b,0x1b,0x1b,0xf};

    lcd->defineChar(1, c_H);
    lcd->putc(1);
    lcd->defineChar(2, c_e);
    lcd->putc(2);
    lcd->defineChar(3, c_l);
    lcd->putc(3);
    lcd->putc(3);
    lcd->defineChar(4, c_o);
    lcd->putc(4);
    lcd->putc(32);
    lcd->defineChar(5, c_W);
    lcd->putc(5);
    lcd->putc(4);
    lcd->defineChar(6, c_r);
    lcd->putc(6);
    lcd->putc(3);
    lcd->defineChar(7, c_d);
    lcd->putc(7);

    while (1) {
    }
}

Animated busy indicator

This animation only uses 1 of the 8 custom character slots, and can be used like a regular character in the output and will automatically animate in-place. Any number of the animated characters can be displayed on the display at once using this animation technique.

#include "mbed.h"
#include "TextLCD.h"

int main() {
    lcd=new TextLCD(D8, D9, D4, D5, D6, D7);

    //The 7 animation characters
    char spin[]={   0x4,0x4,0x4,0x4,0x4,0x4,0x4,0x0,
                    0x2,0x2,0x2,0x4,0x8,0x8,0x8,0x0,
                    0x1,0x2,0x2,0x4,0x8,0x8,0x10,0x0,
                    0x0,0x0,0x3,0x4,0x18,0x0,0x0,0x0,
                    0x0,0x0,0x0,0x1f,0x0,0x0,0x0,0x0,
                    0x0,0x0,0x18,0x4,0x3,0x0,0x0,0x0,
                    0x10,0x8,0x8,0x4,0x2,0x2,0x01,0x0
                };

    //Output text.
    lcd->printf("\1 Please  wait \1");
    
    //Animation loop
    int frame=0;
    while (1) {
        lcd->defineChar(1, spin+frame*8);
        frame=(frame+1)%(sizeof(spin)/8);
        wait(.14);
    }

Files at this revision

API Documentation at this revision

Comitter:
simon
Date:
Tue Nov 23 14:26:19 2010 +0000
Parent:
5:a53b3e2d6f1e
Child:
7:44f34c09bd37
Commit message:
Published as a library

Changed in this revision

TextLCD.cpp Show annotated file Show diff for this revision Revisions of this file
TextLCD.h Show annotated file Show diff for this revision Revisions of this file
--- a/TextLCD.cpp	Sat May 29 10:15:04 2010 +0000
+++ b/TextLCD.cpp	Tue Nov 23 14:26:19 2010 +0000
@@ -1,5 +1,5 @@
 /* mbed TextLCD Library, for a 4-bit LCD based on HD44780
- * Copyright (c) 2007-2010, sford
+ * Copyright (c) 2007-2010, sford, http://mbed.org
  *
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to deal
--- a/TextLCD.h	Sat May 29 10:15:04 2010 +0000
+++ b/TextLCD.h	Tue Nov 23 14:26:19 2010 +0000
@@ -1,5 +1,5 @@
 /* mbed TextLCD Library, for a 4-bit LCD based on HD44780
- * Copyright (c) 2007-2010, sford
+ * Copyright (c) 2007-2010, sford, http://mbed.org
  *
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to deal