Experimental WS2812 driver and pixel buffer

Dependencies:   PixelArray WS2812 mbed

Files at this revision

API Documentation at this revision

Comitter:
chris
Date:
Wed Aug 06 09:34:24 2014 +0000
Child:
1:bf4d674d3692
Commit message:
First commit and publish;

Changed in this revision

PixelArray.lib Show annotated file Show diff for this revision Revisions of this file
WS2812.lib Show annotated file Show diff for this revision Revisions of this file
main.cpp Show annotated file Show diff for this revision Revisions of this file
mbed.bld Show annotated file Show diff for this revision Revisions of this file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/PixelArray.lib	Wed Aug 06 09:34:24 2014 +0000
@@ -0,0 +1,1 @@
+http://mbed.org/users/chris/code/PixelArray/#41b9f8ec0b6a
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WS2812.lib	Wed Aug 06 09:34:24 2014 +0000
@@ -0,0 +1,1 @@
+http://mbed.org/users/chris/code/WS2812/#b230e85fc5e7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Wed Aug 06 09:34:24 2014 +0000
@@ -0,0 +1,43 @@
+#include "mbed.h"
+#include "WS2812.h"
+#include "PixelArray.h"
+
+#define WS2812_BUF 60
+
+WS2812 ws(p5,WS2812_BUF);
+PixelArray px(WS2812_BUF);
+
+int main()
+{
+
+    ws.useII(2); // use per-pixel intensity scaling
+
+    // set up the colours we want to draw with
+    int colorbuf[6] = {0x2f0000,0x2f2f00,0x002f00,0x002f2f,0x00002f,0x2f002f};
+
+    while(1) {
+
+        // h is the starting point, incrementing makes the rendered buffer rotate
+        for (int h=0; h<60; h++) {
+
+            // for each of the colours (j) write out 10 of them
+            // the pixel get written at the rotation offset, plus the colour*10, plus the colour position
+            // all modulus 60 so it wraps around
+            for (int i =0; i<6; i++) {
+                for (int j=0; j<10; j++) {
+                    px.Set((h+(i*10)+j)%60,colorbuf[i]);
+                }
+            }
+
+            // now all the colours are computed, add a fade effect
+            // compute and write the II value for each pixel
+            for (int j=0; j<60; j++) {
+                // px.SetI(pixel position, II value)
+                px.SetI(    (h+j)%60,   0xf+(0xf*(j%10)));
+            }
+
+            ws.write(px.getBuf()); // write out the buffer
+            wait(0.05);
+        }
+    }
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mbed.bld	Wed Aug 06 09:34:24 2014 +0000
@@ -0,0 +1,1 @@
+http://mbed.org/users/mbed_official/code/mbed/builds/6213f644d804
\ No newline at end of file