Missile Control Game with uLCD
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
Fork of missile_command by
Revision 1:3da29f1d84b4, committed 2014-10-29
- Comitter:
- arvahsu
- Date:
- Wed Oct 29 02:58:53 2014 +0000
- Parent:
- 0:532cb55d6136
- Child:
- 2:eba4ed0263a4
- Commit message:
- fix typo
Changed in this revision
--- a/city_landscape/city_landscape.cpp Wed Oct 29 01:21:34 2014 +0000 +++ b/city_landscape/city_landscape.cpp Wed Oct 29 02:58:53 2014 +0000 @@ -44,7 +44,7 @@ city_record[i].status = EXIST; } else{ - city_record[i].status = DESTORIED; + city_record[i].status = DESTROYED; } } @@ -67,7 +67,7 @@ return city_record[index]; } -void city_destory(int index){ +void city_destroy(int index){ int j; int city_x, city_y, building_x, building_y; int height; @@ -76,7 +76,7 @@ ASSERT_P(index<MAX_NUM_CITY,ERROR_CITY_INDEX_DESTROY); // remove the record - city_record[index].status = DESTORIED; + city_record[index].status = DESTROYED; // use the background color to cover the city city_x = city_record[index].x;
--- a/city_landscape/city_landscape_public.h Wed Oct 29 01:21:34 2014 +0000 +++ b/city_landscape/city_landscape_public.h Wed Oct 29 02:58:53 2014 +0000 @@ -26,7 +26,7 @@ /// The enum define the status of a city typedef enum { EXIST=1, ///< The city will be shown on screen - DESTORIED=0 ///< The city won't be shown on screen + DESTROYED=0 ///< The city won't be shown on screen } CITY_STATUS; /// The structure to store the information of a city @@ -55,7 +55,7 @@ /** Remove the city from its record and the screen @param index The index in city_record. It must be smaller than MAX_NUM_CITY. */ -void city_destory(int index); +void city_destroy(int index); /** Draw all exist cities on the screen @brief You might not need to use this function, but you could still use it if you want.
--- a/globals.h Wed Oct 29 01:21:34 2014 +0000 +++ b/globals.h Wed Oct 29 02:58:53 2014 +0000 @@ -50,7 +50,7 @@ // other missile error code ... #define ERROR_CITY_NUMBER -11 // num_city in city_landscape_init() is larger than MAX_NUM_CITY #define ERROR_CITY_INDEX_GET_INFO -12 // make sure your code give the valid index for city_get_info() -#define ERROR_CITY_INDEX_DESTROY -13 // make sure your code give the valid index for city_destory() +#define ERROR_CITY_INDEX_DESTROY -13 // make sure your code give the valid index for city_destroy() // other player-missile error code ... #endif //GLOBAL_H \ No newline at end of file
--- a/main.cpp Wed Oct 29 01:21:34 2014 +0000 +++ b/main.cpp Wed Oct 29 02:58:53 2014 +0000 @@ -103,7 +103,7 @@ /// 7.Implement the code to detect the collision between missiles and cities /// -[Hint] You could use city_get_info() and missile_get_info() <br> /// -[Hint] You could use missile_set_exploded() to notify the missile module that the missile was exploded. <br> - /// -[Hint] You need to check which city was hit by the missile, and call city_destory() to destroy it. <br> + /// -[Hint] You need to check which city was hit by the missile, and call city_destroy() to destroy it. <br> /// -[Hint] You might also check whether the missile hit the land <br> /// 8.Implement the code to detect a collision between player-missiles and incoming missiles