Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

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Show/hide line numbers StringData.h Source File

StringData.h

00001 /*
00002  * SOURCE FILE : StringData.h
00003  *
00004  * Strings declared in program memory to save RAM.
00005  *
00006  */
00007 
00008 #ifndef StringDataIncluded
00009   
00010   #define StringDataIncluded
00011  
00012   class StringData {
00013     
00014   public :
00015   
00016     static const char LevelString[];
00017     static const char ScoreString[];
00018     static const char HighScoresString[];
00019     
00020   };
00021   
00022 #endif
00023 
00024 /* END of StringData.h */
00025