Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
StringData.h
00001 /* 00002 * SOURCE FILE : StringData.h 00003 * 00004 * Strings declared in program memory to save RAM. 00005 * 00006 */ 00007 00008 #ifndef StringDataIncluded 00009 00010 #define StringDataIncluded 00011 00012 class StringData { 00013 00014 public : 00015 00016 static const char LevelString[]; 00017 static const char ScoreString[]; 00018 static const char HighScoresString[]; 00019 00020 }; 00021 00022 #endif 00023 00024 /* END of StringData.h */ 00025
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