Enemy class. Written for OOP Review. Derived from life_entity.

Dependents:   life_entity

Files at this revision

API Documentation at this revision

Comitter:
Nakor
Date:
Fri Apr 01 01:29:38 2011 +0000
Parent:
0:91a68e5fd4b8
Commit message:
Documentation.

Changed in this revision

enemy.h Show annotated file Show diff for this revision Revisions of this file
--- a/enemy.h	Thu Mar 31 19:55:30 2011 +0000
+++ b/enemy.h	Fri Apr 01 01:29:38 2011 +0000
@@ -8,18 +8,92 @@
 #define DEBUG_ENEMY 0x01
 #define DEBUG_ENEMY_VERBOSE 0x00
 
+/** Enemy class (basic enemy) derived from life_entity.
+ * 
+ * This class is derived from life_entity.
+ *
+ * Example:
+ * @code
+ *
+ * // Create a pointer to a life_entity object.
+ * life_entity *currentEnemy; 
+ *
+ * int main()
+ * {    
+ *     // Use the pointer to create a new armoured_vehicle (derived class)
+ *     currentEnemy = new enemy(user);
+ * }
+ * @endcode
+ */
 class enemy : public life_entity
 {
 
 public:
 
-    // Constructor
+    /** Enemy class constructor.
+     * 
+     * This class is derived from life_entity.
+     *
+     * @param *thePlayer Pointer to the player's class.
+     *
+     * Example:
+     * @code
+     * // Create a pointer to a life_entity object.
+     * life_entity *currentEnemy; // Life entity object
+     *
+     * int main()
+     * {    
+     *     // Use the pointer to create a new armoured_vehicle (derived class)
+     *     currentEnemy = new enemy(user);
+     * }
+     * @endcode
+     */
     enemy(player *thePlayer);
     
-    // Deconstructor
+    /** Enemy class destructor.
+     * 
+     * This class is derived from life_entity.
+     *
+     * Example:
+     * @code
+     * // Create a pointer to a life_entity object.
+     * life_entity *currentEnemy; 
+     *
+     * int main()
+     * {    
+     *     // Use the pointer to create a new armoured_vehicle (derived class)
+     *     currentEnemy = new enemy(user);
+     *
+     *     delete currentEnemy;
+     * }
+     * @endcode
+     */
     virtual ~enemy();
     
-    // Incoming damage
+    /** Take damage from apponent.
+    *
+    * This applies the player's damage roll to the enemy's health after a dodge roll
+    * is performed.
+    * 
+    * @param roll The damage roll to be passed in (most likely from rollDamage()).
+    *
+    * Example:
+    * @code
+    * player *user = new player();
+    * life_entity *currentEnemy; 
+    *
+    * int main()
+    * {    
+    *     // Use the pointer to create a new armoured_vehicle (derived class)
+    *     currentEnemy = new enemy(user);
+    *     
+    *     // User rolls for damage
+    *     int roll = user->rollDamage();
+    *     // Current enemy takes the hit
+    *     currentEnemy->takeDamage(roll);
+    * }
+    * @endcode
+    */
     virtual void takeDamage(int roll);