A keypad to retrieve a single key and then disipears
Revision 1:b91bd75a5ab8, committed 2017-06-20
- Comitter:
- Armand
- Date:
- Tue Jun 20 12:01:11 2017 +0000
- Parent:
- 0:85ae7121f6d6
- Commit message:
- Fixed some bugs
Changed in this revision
F7_Keypad_SingleKey.h | Show annotated file Show diff for this revision Revisions of this file |
F7_TSKeypad_SingleKey.cpp | Show annotated file Show diff for this revision Revisions of this file |
--- a/F7_Keypad_SingleKey.h Tue Jun 06 13:58:55 2017 +0000 +++ b/F7_Keypad_SingleKey.h Tue Jun 20 12:01:11 2017 +0000 @@ -93,7 +93,7 @@ uint8_t state, btnsize; int OK; uint32_t Bckclr, Txtclr; - uint8_t correcttouch, button; + uint8_t correcttouch, button, key; uint16_t frstprsx, frstprsy; char keypressed; int a, b, recv;
--- a/F7_TSKeypad_SingleKey.cpp Tue Jun 06 13:58:55 2017 +0000 +++ b/F7_TSKeypad_SingleKey.cpp Tue Jun 20 12:01:11 2017 +0000 @@ -7,6 +7,7 @@ { btnsize = 50; state = 0; + key = 0; status = ts.Init(lcd.GetXSize(), lcd.GetYSize()); if (status != TS_OK) @@ -201,6 +202,7 @@ { state = 15; correcttouch = 1; + key = button; a = 3; b = 3; } @@ -214,14 +216,14 @@ }break; case 15: { - if(correcttouch == 1) + if(button == key && button != 0) { if(TS_State.touchDetected== 0) { state = 20; } } - else if(correcttouch == 0 && button == 0) + else if(button != key || button == 0) { state = 30; } @@ -373,7 +375,9 @@ recv = 0; correcttouch = 0; state = 0; - } + } + + key = 0; }break; case 30: