Fork of 4DGL lib for uLCD-144-G2. Different command values needed. See https://mbed.org/users/4180_1/notebook/ulcd-144-g2-128-by-128-color-lcd/ for instructions and demo code.

Dependents:   mythermostat MorseCode SuperMbedBall frogger_G ... more

Fork of 4DGL by Adam Green

Files at this revision

API Documentation at this revision

Comitter:
4180_1
Date:
Mon Nov 11 01:22:41 2013 +0000
Parent:
0:d6e186427f3e
Child:
2:edae99e4abe7
Commit message:
ver 1.0 uLCD144-G2 demo

Changed in this revision

TFT_4DGL.h Show diff for this revision Revisions of this file
TFT_4DGL_Graphics.cpp Show diff for this revision Revisions of this file
TFT_4DGL_Text.cpp Show diff for this revision Revisions of this file
TFT_4DGL_Touch.cpp Show diff for this revision Revisions of this file
TFT_4DGL_main.cpp Show diff for this revision Revisions of this file
uLCD_4DGL.h Show annotated file Show diff for this revision Revisions of this file
uLCD_4DGL_Graphics.cpp Show annotated file Show diff for this revision Revisions of this file
uLCD_4DGL_Text.cpp Show annotated file Show diff for this revision Revisions of this file
uLCD_4DGL_Touch.cpp Show annotated file Show diff for this revision Revisions of this file
uLCD_4DGL_main.cpp Show annotated file Show diff for this revision Revisions of this file
--- a/TFT_4DGL.h	Tue Jul 05 11:45:02 2011 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,283 +0,0 @@
-//
-// TFT_4DGL is a class to drive 4D Systems TFT touch screens
-//
-// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
-//
-// TFT_4DGL is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// TFT_4DGL is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with TFT_4DGL.  If not, see <http://www.gnu.org/licenses/>.
-
-// @author Stephane Rochon
-
-#include "mbed.h"
-
-// Debug Verbose on terminal enabled
-#ifndef DEBUGMODE
-#define DEBUGMODE 1
-#endif
-
-// Common WAIT value in millisecond
-#define TEMPO 5
-
-// 4DGL Functions values
-#define AUTOBAUD     '\x55'
-#define CLS          '\x45'
-#define BAUDRATE     '\x51'
-#define VERSION      '\x56'
-#define BCKGDCOLOR   '\x42'
-#define DISPCONTROL  '\x59'
-#define SETVOLUME    '\x76'
-#define CIRCLE       '\x43'
-#define TRIANGLE     '\x47'
-#define LINE         '\x4C'
-#define RECTANGLE    '\x72'
-#define ELLIPSE      '\x65'
-#define PIXEL        '\x50'
-#define READPIXEL    '\x52'
-#define SCREENCOPY   '\x63'
-#define PENSIZE      '\x70'
-#define SETFONT      '\x46'
-#define TEXTMODE     '\x4F'
-#define TEXTCHAR     '\x54'
-#define GRAPHCHAR    '\x74'
-#define TEXTSTRING   '\x73'
-#define GRAPHSTRING  '\x53'
-#define TEXTBUTTON   '\x62'
-#define GETTOUCH     '\x6F'
-#define WAITTOUCH    '\x77'
-#define SETTOUCH     '\x75'
-
-
-// Screen answers
-#define ACK          '\x06'
-#define NAK          '\x15'
-
-// Screen states
-#define OFF          '\x00'
-#define ON           '\x01'
-
-// Graphics modes
-#define SOLID        '\x00'
-#define WIREFRAME    '\x01'
-
-// Text modes
-#define TRANSPARENT  '\x00'
-#define OPAQUE       '\x01'
-
-// Fonts Sizes
-#define FONT_5X7     '\x00'
-#define FONT_8X8     '\x01'
-#define FONT_8X12    '\x02'
-#define FONT_12X16   '\x03'
-
-// Touch Values
-#define WAIT         '\x00'
-#define PRESS        '\x01'
-#define RELEASE      '\x02'
-#define MOVE         '\x03'
-#define STATUS       '\x04'
-#define GETPOSITION  '\x05'
-
-// Data speed
-#define BAUD_110     '\x00'
-#define BAUD_300     '\x01'
-#define BAUD_600     '\x02'
-#define BAUD_1200    '\x03'
-#define BAUD_2400    '\x04'
-#define BAUD_4800    '\x05'
-#define BAUD_9600    '\x06'
-#define BAUD_14400   '\x07'
-#define BAUD_19200   '\x09'
-#define BAUD_31250   '\x09'
-#define BAUD_38400   '\x0A'
-#define BAUD_56000   '\x0B'
-#define BAUD_57600   '\x0C'
-#define BAUD_115200  '\x0D'
-#define BAUD_128000  '\x0E'
-#define BAUD_256000  '\x0F'
-
-// Defined Colors
-#define WHITE 0xFFFFFF
-#define BLACK 0x000000
-#define RED   0xFF0000
-#define GREEN 0x00FF00
-#define BLUE  0x0000FF
-#define LGREY 0xBFBFBF
-#define DGREY 0x5F5F5F
-
-// Mode data
-#define BACKLIGHT    '\x00'
-#define DISPLAY      '\x01'
-#define CONTRAST     '\x02'
-#define POWER        '\x03'
-#define ORIENTATION  '\x04'
-#define TOUCH_CTRL   '\x05'
-#define IMAGE_FORMAT '\x06'
-#define PROTECT_FAT  '\x08'
-
-// change this to your specific screen (newer versions) if needed
-// Startup orientation is PORTRAIT so SIZE_X must be lesser than SIZE_Y
-#define SIZE_X       240
-#define SIZE_Y       320
-
-#define IS_LANDSCAPE 0
-#define IS_PORTRAIT  1
-
-// Screen orientation
-#define LANDSCAPE    '\x01'
-#define LANDSCAPE_R  '\x02'
-#define PORTRAIT     '\x03'
-#define PORTRAIT_R   '\x04'
-
-// Parameters
-#define ENABLE       '\x00'
-#define DISABLE      '\x01'
-#define RESET        '\x02'
-
-#define NEW          '\x00'
-#define OLD          '\x01'
-
-#define DOWN         '\x00'
-#define UP           '\x01'
-
-#define PROTECT      '\x00'
-#define UNPROTECT    '\x02'
-
-//**************************************************************************
-// \class TFT_4DGL TFT_4DGL.h
-// \brief This is the main class. It shoud be used like this : TFT_4GDL myLCD(p9,p10,p11);
-/**
-Example:
-* @code
-* // Display a white circle on the screen
-* #include "mbed.h"
-* #include " TFT_4DGL.h"
-* 
-* TFT_4GDL myLCD(p9,p10,p11);
-* 
-* int main() {
-*     myLCD.circle(120, 160, 80, WHITE);
-* }
-* @endcode
-*/
-
-class TFT_4DGL {
-
-public :
-
-    TFT_4DGL(PinName tx, PinName rx, PinName rst);
-
-// General Commands *******************************************************************************
-
-/** Clear the entire screen using the current background colour */
-    void cls();
-
-/** Reset screen */
-    void reset();
-    
-/** Launch Autobaud for serial communication. This function is automatically called at startup */
-    void autobaud();
-/** Set serial Baud rate (both sides : screen and mbed)
-* @param Speed Correct BAUD value (see TFT_4DGL.h)
-*/   
-    void baudrate(int speed);
-
-/** Set background colour to the specified value
-* @param color in HEX RGB like 0xFF00FF
-*/
-    void background_color(int color);
-
-/** Set screen display mode to specific values
-* @param mode See 4DGL documentation
-* @param value See 4DGL documentation
-*/
-    void display_control(char mode, char value);
-
-/** Set internal speaker to specified value
-* @param value Correct range is 8 - 127
-*/
-    void set_volume(char value);
-
-// Graphics Commands *******************************************************************************
-
-/** Draw a circle centered at x,y with a radius and a colour. It uses Pen Size stored value to draw a solid or wireframe circle
-* @param x Horizontal position of the circle centre
-* @param y Vertical position of the circle centre
-* @param radius Radius of the circle
-* @param color Circle color in HEX RGB like 0xFF00FF
-*/
-    void circle(int x , int y , int radius, int color);
-
-    void triangle(int, int, int, int, int, int, int);
-    void line(int, int, int, int, int);
-    void rectangle(int, int, int, int, int);
-    void ellipse(int, int, int, int, int);
-    void pixel(int, int, int);
-    int  read_pixel(int, int);
-    void screen_copy(int, int, int, int, int, int);
-    void pen_size(char);
-
-// Texts Commands
-    void set_font(char);
-    void text_mode(char);
-    void text_char(char, char, char, int);
-    void graphic_char(char, int, int, int, char, char);
-    void text_string(char *, char, char, char, int);
-    void graphic_string(char *, int, int, char, int, char, char);
-    void text_button(char *, char, int, int, int, char, int, char, char);
-
-    void locate(char, char);
-    void color(int);
-    void putc(char);
-    void puts(char *);
-
-// Touch Command
-    void touch_mode(char);
-    void get_touch(int *, int *);
-    void wait_touch(int);
-    void set_touch(int, int, int, int);
-    int  touch_status(void);
-
-// Screen Data
-    int type;
-    int revision;
-    int firmware;
-    int reserved1;
-    int reserved2;
-
-// Text data
-    char current_col;
-    char current_row;
-    int  current_color;
-    char current_font;
-    char current_orientation;
-    char max_col;
-    char max_row;
-
-protected :
-
-    Serial     _cmd;
-    DigitalOut _rst;
-
-    void freeBUFFER  (void);
-    void writeBYTE   (char);
-    int  writeCOMMAND(char *, int);
-    int  readVERSION (char *, int);
-    void getTOUCH    (char *, int, int *,int *);
-    int  getSTATUS   (char *, int);
-    void version     (void);
-#if DEBUGMODE
-    Serial pc;
-#endif // DEBUGMODE
-};
-
-typedef unsigned char BYTE;
\ No newline at end of file
--- a/TFT_4DGL_Graphics.cpp	Tue Jul 05 11:45:02 2011 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,259 +0,0 @@
-//
-// TFT_4DGL is a class to drive 4D Systems TFT touch screens
-//
-// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
-//
-// TFT_4DGL is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// TFT_4DGL is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with TFT_4DGL.  If not, see <http://www.gnu.org/licenses/>.
-
-#include "mbed.h"
-#include "TFT_4DGL.h"
-
-#define ARRAY_SIZE(X) sizeof(X)/sizeof(X[0])
-
-//****************************************************************************************************
-void TFT_4DGL :: circle(int x, int y , int radius, int color) {   // draw a circle in (x,y)
-    char command[9]= "";
-
-    command[0] = CIRCLE;
-
-    command[1] = (x >> 8) & 0xFF;
-    command[2] = x & 0xFF;
-
-    command[3] = (y >> 8) & 0xFF;
-    command[4] = y & 0xFF;
-
-    command[5] = (radius >> 8) & 0xFF;
-    command[6] = radius & 0xFF;
-
-    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
-    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
-    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
-
-    command[7] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
-    command[8] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
-
-    writeCOMMAND(command, 9);
-}
-
-//****************************************************************************************************
-void TFT_4DGL :: triangle(int x1, int y1 , int x2, int y2, int x3, int y3, int color) {   // draw a traingle
-    char command[15]= "";
-
-    command[0] = TRIANGLE;
-
-    command[1] = (x1 >> 8) & 0xFF;
-    command[2] = x1 & 0xFF;
-
-    command[3] = (y1 >> 8) & 0xFF;
-    command[4] = y1 & 0xFF;
-
-    command[5] = (x2 >> 8) & 0xFF;
-    command[6] = x2 & 0xFF;
-
-    command[7] = (y2 >> 8) & 0xFF;
-    command[8] = y2 & 0xFF;
-
-    command[9] = (x3 >> 8) & 0xFF;
-    command[10] = x3 & 0xFF;
-
-    command[11] = (y3 >> 8) & 0xFF;
-    command[12] = y3 & 0xFF;
-
-    int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
-    int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
-    int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
-
-    command[13] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
-    command[14] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
-
-    writeCOMMAND(command, 15);
-}
-
-//****************************************************************************************************
-void TFT_4DGL :: line(int x1, int y1 , int x2, int y2, int color) {   // draw a line
-    char command[11]= "";
-
-    command[0] = LINE;
-
-    command[1] = (x1 >> 8) & 0xFF;
-    command[2] = x1 & 0xFF;
-
-    command[3] = (y1 >> 8) & 0xFF;
-    command[4] = y1 & 0xFF;
-
-    command[5] = (x2 >> 8) & 0xFF;
-    command[6] = x2 & 0xFF;
-
-    command[7] = (y2 >> 8) & 0xFF;
-    command[8] = y2 & 0xFF;
-
-    int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
-    int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
-    int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
-
-    command[9] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;   // first part of 16 bits color
-    command[10] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
-
-    writeCOMMAND(command, 11);
-}
-
-//****************************************************************************************************
-void TFT_4DGL :: rectangle(int x1, int y1 , int x2, int y2, int color) {   // draw a rectangle
-    char command[11]= "";
-
-    command[0] = RECTANGLE;
-
-    command[1] = (x1 >> 8) & 0xFF;
-    command[2] = x1 & 0xFF;
-
-    command[3] = (y1 >> 8) & 0xFF;
-    command[4] = y1 & 0xFF;
-
-    command[5] = (x2 >> 8) & 0xFF;
-    command[6] = x2 & 0xFF;
-
-    command[7] = (y2 >> 8) & 0xFF;
-    command[8] = y2 & 0xFF;
-
-    int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
-    int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
-    int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
-
-    command[9] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;   // first part of 16 bits color
-    command[10] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
-
-    writeCOMMAND(command, 11);
-}
-
-//****************************************************************************************************
-void TFT_4DGL :: ellipse(int x, int y , int radius_x, int radius_y, int color) {   // draw an ellipse
-    char command[11]= "";
-
-    command[0] = ELLIPSE;
-
-    command[1] = (x >> 8) & 0xFF;
-    command[2] = x & 0xFF;
-
-    command[3] = (y >> 8) & 0xFF;
-    command[4] = y & 0xFF;
-
-    command[5] = (radius_x >> 8) & 0xFF;
-    command[6] = radius_x & 0xFF;
-
-    command[7] = (radius_y >> 8) & 0xFF;
-    command[8] = radius_y & 0xFF;
-
-    int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
-    int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
-    int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
-
-    command[9] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;   // first part of 16 bits color
-    command[10] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
-
-    writeCOMMAND(command, 11);
-}
-
-//****************************************************************************************************
-void TFT_4DGL :: pixel(int x, int y, int color) {   // draw a pixel
-    char command[7]= "";
-
-    command[0] = PIXEL;
-
-    command[1] = (x >> 8) & 0xFF;
-    command[2] = x & 0xFF;
-
-    command[3] = (y >> 8) & 0xFF;
-    command[4] = y & 0xFF;
-
-    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
-    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
-    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
-
-    command[5] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
-    command[6] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
-
-    writeCOMMAND(command, 7);
-}
-
-//******************************************************************************************************
-int TFT_4DGL :: read_pixel(int x, int y) { // read screen info and populate data
-
-    char command[5]= "";
-
-    command[0] = READPIXEL;
-
-    command[1] = (x >> 8) & 0xFF;
-    command[2] = x & 0xFF;
-
-    command[3] = (y >> 8) & 0xFF;
-    command[4] = y & 0xFF;
-
-    int i, temp = 0, color = 0, resp = 0;
-    char response[2] = "";
-
-    freeBUFFER();
-
-    for (i = 0; i < 5; i++) {                   // send all chars to serial port
-        writeBYTE(command[i]);
-    }
-
-    while (!_cmd.readable()) wait_ms(TEMPO);    // wait for screen answer
-
-    while (_cmd.readable() && resp < ARRAY_SIZE(response)) {
-        temp = _cmd.getc();
-        response[resp++] = (char)temp;
-    }
-
-    color = ((response[0] << 8) + response[1]);
-
-    return color; // WARNING : this is 16bits color, not 24bits... need to be fixed
-}
-
-//******************************************************************************************************
-void TFT_4DGL :: screen_copy(int xs, int ys , int xd, int yd , int width, int height) {
-
-    char command[13]= "";
-
-    command[0] = SCREENCOPY;
-
-    command[1] = (xs >> 8) & 0xFF;
-    command[2] = xs & 0xFF;
-
-    command[3] = (ys >> 8) & 0xFF;
-    command[4] = ys & 0xFF;
-
-    command[5] = (xd >> 8) & 0xFF;
-    command[6] = xd & 0xFF;
-
-    command[7] = (yd >> 8) & 0xFF;
-    command[8] = yd & 0xFF;
-
-    command[9] = (width >> 8) & 0xFF;
-    command[10] = width & 0xFF;
-
-    command[11] = (height >> 8) & 0xFF;
-    command[12] = height & 0xFF;
-
-    writeCOMMAND(command, 13);
-}
-
-//****************************************************************************************************
-void TFT_4DGL :: pen_size(char mode) {   // set pen to SOLID or WIREFRAME
-    char command[2]= "";
-
-    command[0] = PENSIZE;
-    command[1] = mode;
-
-    writeCOMMAND(command, 2);
-}
\ No newline at end of file
--- a/TFT_4DGL_Text.cpp	Tue Jul 05 11:45:02 2011 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,270 +0,0 @@
-//
-// TFT_4DGL is a class to drive 4D Systems TFT touch screens
-//
-// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
-//
-// TFT_4DGL is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// TFT_4DGL is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with TFT_4DGL.  If not, see <http://www.gnu.org/licenses/>.
-
-#include "mbed.h"
-#include "TFT_4DGL.h"
-
-//****************************************************************************************************
-void TFT_4DGL :: set_font(char mode) {   // set font size
-    char command[2]= "";
-
-    int w, h, fx = 8, fy = 8;
-
-    command[0] = SETFONT;
-    command[1] = mode;
-
-    current_font = mode;
-
-    if (current_orientation == IS_PORTRAIT) {
-        w = SIZE_X;
-        h = SIZE_Y;
-    } else {
-        w = SIZE_Y;
-        h = SIZE_X;
-    }
-
-    switch (mode) {
-        case FONT_5X7 :
-            fx = 6;
-            fy = 8;
-            break;
-        case FONT_8X8 :
-            fx = 8;
-            fy = 8;
-            break;
-        case FONT_8X12 :
-            fx = 8;
-            fy = 12;
-            break;
-        case FONT_12X16 :
-            fx = 12;
-            fy = 16;
-            break;
-    }
-
-    max_col = w / fx;
-    max_row = h / fy;
-
-    writeCOMMAND(command, 2);
-}
-
-//****************************************************************************************************
-void TFT_4DGL :: text_mode(char mode) {   // set text mode
-    char command[2]= "";
-
-    command[0] = TEXTMODE;
-    command[1] = mode;
-
-    writeCOMMAND(command, 2);
-}
-
-//****************************************************************************************************
-void TFT_4DGL :: text_char(char c, char col, char row, int color) {   // draw a text char
-    char command[6]= "";
-
-    command[0] = TEXTCHAR;
-
-    command[1] = c;
-    command[2] = col;
-    command[3] = row;
-
-    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
-    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
-    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
-
-    command[4] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
-    command[5] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
-
-    writeCOMMAND(command, 8);
-}
-
-//****************************************************************************************************
-void TFT_4DGL :: graphic_char(char c, int x, int y, int color, char width, char height) {   // draw a graphic char
-    char command[10]= "";
-
-    command[0] = GRAPHCHAR;
-
-    command[1] = c;
-
-    command[2] = (x >> 8) & 0xFF;
-    command[3] = x & 0xFF;
-
-    command[4] = (y >> 8) & 0xFF;
-    command[5] = y & 0xFF;
-
-    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
-    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
-    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
-
-    command[6] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
-    command[7] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
-
-    command[8] = width;
-
-    command[9] = height;
-
-    writeCOMMAND(command, 10);
-}
-
-//****************************************************************************************************
-void TFT_4DGL :: text_string(char *s, char col, char row, char font, int color) {   // draw a text string
-
-    char command[1000]= "";
-    int size = strlen(s);
-    int i = 0;
-
-    command[0] = TEXTSTRING;
-
-    command[1] = col;
-    command[2] = row;
-
-    command[3] = font;
-
-    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
-    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
-    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
-
-    command[4] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
-    command[5] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
-
-    for (i=0; i<size; i++) command[6+i] = s[i];
-
-    command[6+size] = 0;
-
-    writeCOMMAND(command, 7 + size);
-}
-
-//****************************************************************************************************
-void TFT_4DGL :: graphic_string(char *s, int x, int y, char font, int color, char width, char height) {   // draw a text string
-
-    char command[1000]= "";
-    int size = strlen(s);
-    int i = 0;
-
-    command[0] = GRAPHSTRING;
-
-    command[1] = (x >> 8) & 0xFF;
-    command[2] = x & 0xFF;
-
-    command[3] = (y >> 8) & 0xFF;
-    command[4] = y & 0xFF;
-
-    command[5] = font;
-
-    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
-    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
-    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
-
-    command[6] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
-    command[7] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
-
-    command[8] = width;
-
-    command[9] = height;
-
-    for (i=0; i<size; i++) command[10+i] = s[i];
-
-    command[10+size] = 0;
-
-    writeCOMMAND(command, 11 + size);
-}
-
-//****************************************************************************************************
-void TFT_4DGL :: text_button(char *s, char mode, int x, int y, int button_color, char font, int text_color, char width, char height) {   // draw a text string
-
-    char command[1000]= "";
-    int size = strlen(s);
-    int i = 0, red5, green6, blue5;
-
-    command[0] = TEXTBUTTON;
-
-    command[1] = mode;
-
-    command[2] = (x >> 8) & 0xFF;
-    command[3] = x & 0xFF;
-
-    command[4] = (y >> 8) & 0xFF;
-    command[5] = y & 0xFF;
-
-    red5   = (button_color >> (16 + 3)) & 0x1F;              // get red on 5 bits
-    green6 = (button_color >> (8 + 2))  & 0x3F;              // get green on 6 bits
-    blue5  = (button_color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
-
-    command[6] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
-    command[7] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
-
-    command[8] = font;
-
-    red5   = (text_color >> (16 + 3)) & 0x1F;              // get red on 5 bits
-    green6 = (text_color >> (8 + 2))  & 0x3F;              // get green on 6 bits
-    blue5  = (text_color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
-
-    command[9] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
-    command[10] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
-
-    command[11] = width;
-
-    command[12] = height;
-
-    for (i=0; i<size; i++) command[13+i] = s[i];
-
-    command[13+size] = 0;
-
-    writeCOMMAND(command, 14 + size);
-}
-
-//****************************************************************************************************
-void TFT_4DGL :: locate(char col, char row) {   // place text curssor at col, row
-    current_col = col;
-    current_row = row;
-}
-
-//****************************************************************************************************
-void TFT_4DGL :: color(int color) {   // set text color
-    current_color = color;
-}
-
-//****************************************************************************************************
-void TFT_4DGL :: putc(char c) {   // place char at current cursor position
-
-    text_char(c, current_col++, current_row, current_color);
-
-    if (current_col == max_col) {
-        current_col = 0;
-        current_row++;
-    }
-    if (current_row == max_row) {
-        current_row = 0;
-    }
-}
-
-//****************************************************************************************************
-void TFT_4DGL :: puts(char *s) {   // place string at current cursor position
-
-    text_string(s, current_col, current_row, current_font, current_color);
-
-    current_col += strlen(s);
-
-    if (current_col >= max_col) {
-        current_row += current_col / max_col;
-        current_col %= max_col;
-    }
-    if (current_row >= max_row) {
-        current_row %= max_row;
-    }
-}
\ No newline at end of file
--- a/TFT_4DGL_Touch.cpp	Tue Jul 05 11:45:02 2011 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,89 +0,0 @@
-//
-// TFT_4DGL is a class to drive 4D Systems TFT touch screens
-//
-// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
-//
-// TFT_4DGL is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// TFT_4DGL is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with TFT_4DGL.  If not, see <http://www.gnu.org/licenses/>.
-
-#include "mbed.h"
-#include "TFT_4DGL.h"
-
-//******************************************************************************************************
-void TFT_4DGL :: touch_mode(char mode) { // Send touch mode (WAIT, PRESS, RELEASE or MOVE)
-
-    char command[2]= "";
-
-    command[0] = GETTOUCH;
-    command[1] = mode;
-
-    writeCOMMAND(command, 2);
-}
-
-//******************************************************************************************************
-void TFT_4DGL :: get_touch(int *x, int *y) { // Get the touch coordinates
-
-    char command[2] = "";
-    
-    command[0] = GETTOUCH;
-    command[1] = GETPOSITION;
-    
-    getTOUCH(command, 2, x, y);
-}
-
-//******************************************************************************************************
-int TFT_4DGL :: touch_status(void) { // Get the touch screen status
-
-    char command[2] = "";
-    
-    command[0] = GETTOUCH;
-    command[1] = STATUS;
-    
-    return getSTATUS(command, 2);
-}
-
-
-//******************************************************************************************************
-void TFT_4DGL :: wait_touch(int delay) { // wait until touch within a delay in milliseconds
-
-    char command[3]= "";
-
-    command[0] = WAITTOUCH;
-
-    command[1] = (delay >> 8) & 0xFF;
-    command[2] = delay & 0xFF;
-
-    writeCOMMAND(command, 3);
-}
-
-//******************************************************************************************************
-void TFT_4DGL :: set_touch(int x1, int y1 , int x2, int y2) { // define touch area
-
-    char command[9]= "";
-
-    command[0] = SETTOUCH;
-
-    command[1] = (x1 >> 8) & 0xFF;
-    command[2] = x1 & 0xFF;
-
-    command[3] = (y1 >> 8) & 0xFF;
-    command[4] = y1 & 0xFF;
-
-    command[5] = (x2 >> 8) & 0xFF;
-    command[6] = x2 & 0xFF;
-
-    command[7] = (y2 >> 8) & 0xFF;
-    command[8] = y2 & 0xFF;
-
-    writeCOMMAND(command, 9);
-}
\ No newline at end of file
--- a/TFT_4DGL_main.cpp	Tue Jul 05 11:45:02 2011 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,387 +0,0 @@
-//
-// TFT_4DGL is a class to drive 4D Systems TFT touch screens
-//
-// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
-//
-// TFT_4DGL is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// TFT_4DGL is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with TFT_4DGL.  If not, see <http://www.gnu.org/licenses/>.
-
-#include "mbed.h"
-#include "TFT_4DGL.h"
-
-#define ARRAY_SIZE(X) sizeof(X)/sizeof(X[0])
-
-//Serial pc(USBTX,USBRX);
-
-//******************************************************************************************************
-TFT_4DGL :: TFT_4DGL(PinName tx, PinName rx, PinName rst) : _cmd(tx, rx), 
-                                                            _rst(rst) 
-#if DEBUGMODE
-                                                            ,pc(USBTX, USBRX)
-#endif // DEBUGMODE
-{ // Constructor
-
-#if DEBUGMODE
-    pc.baud(115200);
-
-    pc.printf("\n\n\n");
-    pc.printf("********************\n");
-    pc.printf("TFT_4DGL CONSTRUCTOR\n");
-    pc.printf("********************\n");
-#endif
-
-    _rst = 1;    // put RESET pin to high to start TFT screen
-
-    reset();
-    autobaud();  // send autobaud command
-    version();   // get version information
-    cls();       // clear screen
-
-    current_col         = 0;            // initial cursor col
-    current_row         = 0;            // initial cursor row
-    current_color       = WHITE;        // initial text color
-    current_orientation = IS_PORTRAIT;  // initial screen orientation
-
-    set_font(FONT_5X7);                 // initial font
-    text_mode(OPAQUE);                  // initial texr mode
-}
-
-//******************************************************************************************************
-void TFT_4DGL :: writeBYTE(char c) { // send a BYTE command to screen
-
-    _cmd.putc(c);
-    wait_ms(1);
-
-#if DEBUGMODE
-    pc.printf("   Char sent : 0x%02X\n",c);
-#endif
-
-}
-
-//******************************************************************************************************
-void TFT_4DGL :: freeBUFFER(void) {       // Clear serial buffer before writing command
-
-    while (_cmd.readable()) _cmd.getc();  // clear buffer garbage
-}
-
-//******************************************************************************************************
-int TFT_4DGL :: writeCOMMAND(char *command, int number) { // send several BYTES making a command and return an answer
-
-#if DEBUGMODE
-    pc.printf("\n");
-    pc.printf("New COMMAND : 0x%02X\n", command[0]);
-#endif
-    int i, resp = 0;
-    freeBUFFER();
-
-    for (i = 0; i < number; i++) writeBYTE(command[i]); // send command to serial port
-
-    while (!_cmd.readable()) wait_ms(TEMPO);              // wait for screen answer
-    if (_cmd.readable()) resp = _cmd.getc();           // read response if any
-    switch (resp) {
-        case ACK :                                     // if OK return   1
-            resp =  1;
-            break;
-        case NAK :                                     // if NOK return -1
-            resp = -1;
-            break;
-        default :
-            resp =  0;                                 // else return   0
-            break;
-    }
-#if DEBUGMODE
-    pc.printf("   Answer received : %d\n",resp);
-#endif
-
-    return resp;
-}
-
-//**************************************************************************
-void TFT_4DGL :: reset() {  // Reset Screen
-
-    _rst = 0;               // put RESET pin to low
-    wait_ms(TEMPO);         // wait a few milliseconds for command reception
-    _rst = 1;               // put RESET back to high
-    wait(3);                // wait 3s for screen to restart
-
-    freeBUFFER();           // clean buffer from possible garbage
-}
-
-//**************************************************************************
-void TFT_4DGL :: autobaud() { // send AutoBaud command (9600)
-    char command[1] = "";
-    command[0] = AUTOBAUD;
-    writeCOMMAND(command, 1);
-}
-
-//**************************************************************************
-void TFT_4DGL :: cls() {  // clear screen
-    char command[1] = "";
-    command[0] = CLS;
-    writeCOMMAND(command, 1);
-}
-
-//**************************************************************************
-void TFT_4DGL :: version() {  // get API version
-    char command[2] = "";
-    command[0] = VERSION;
-    command[1] = OFF;
-    readVERSION(command, 2);
-}
-
-//**************************************************************************
-void TFT_4DGL :: baudrate(int speed) {  // set screen baud rate
-    char command[2]= "";
-    command[0] = BAUDRATE;
-    switch (speed) {
-        case  110 :
-            command[1] = BAUD_110;
-            break;
-        case  300 :
-            command[1] = BAUD_300;
-            break;
-        case  600 :
-            command[1] = BAUD_600;
-            break;
-        case 1200 :
-            command[1] = BAUD_1200;
-            break;
-        case 2400 :
-            command[1] = BAUD_2400;
-            break;
-        case 4800 :
-            command[1] = BAUD_4800;
-            break;
-        case 9600 :
-            command[1] = BAUD_9600;
-            break;
-        case 14400 :
-            command[1] = BAUD_14400;
-            break;
-        case 19200 :
-            command[1] = BAUD_19200;
-            break;
-        case 31250 :
-            command[1] = BAUD_31250;
-            break;
-        case 38400 :
-            command[1] = BAUD_38400;
-            break;
-        case 56000 :
-            command[1] = BAUD_56000;
-            break;
-        case 57600 :
-            command[1] = BAUD_57600;
-            break;
-        case 115200 :
-            command[1] = BAUD_115200;
-            break;
-        case 128000 :
-            command[1] = BAUD_128000;
-            break;
-        case 256000 :
-            command[1] = BAUD_256000;
-            break;
-        default   :
-            command[1] = BAUD_9600;
-            speed = 9600;
-            break;
-    }
-
-    int i, resp = 0;
-
-    freeBUFFER();
-
-    for (i = 0; i <2; i++) writeBYTE(command[i]);      // send command to serial port
-    _cmd.baud(speed);                                  // set mbed to same speed
-
-    while (!_cmd.readable()) wait_ms(TEMPO);           // wait for screen answer
-
-    if (_cmd.readable()) resp = _cmd.getc();           // read response if any
-    switch (resp) {
-        case ACK :                                     // if OK return   1
-            resp =  1;
-            break;
-        case NAK :                                     // if NOK return -1
-            resp = -1;
-            break;
-        default :
-            resp =  0;                                 // else return   0
-            break;
-    }
-}
-
-//******************************************************************************************************
-int TFT_4DGL :: readVERSION(char *command, int number) { // read screen info and populate data
-
-    int i, temp = 0, resp = 0;
-    char response[5] = "";
-
-    freeBUFFER();
-
-    for (i = 0; i < number; i++) writeBYTE(command[i]);    // send all chars to serial port
-
-    while (!_cmd.readable()) wait_ms(TEMPO);               // wait for screen answer
-
-    while (_cmd.readable() && resp < ARRAY_SIZE(response)) {
-        temp = _cmd.getc();
-        response[resp++] = (char)temp;
-    }
-    switch (resp) {
-        case 5 :                                           // if OK populate data and return 1
-            type      = response[0];
-            revision  = response[1];
-            firmware  = response[2];
-            reserved1 = response[3];
-            reserved2 = response[4];
-            resp      = 1;
-            break;
-        default :
-            resp =  0;                                     // else return 0
-            break;
-    }
-    return resp;
-}
-
-//****************************************************************************************************
-void TFT_4DGL :: background_color(int color) {            // set screen background color
-    char command[3]= "";                                  // input color is in 24bits like 0xRRGGBB
-
-    command[0] = BCKGDCOLOR;
-
-    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
-    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
-    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
-
-    command[1] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
-    command[2] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
-
-    writeCOMMAND(command, 3);
-}
-
-//****************************************************************************************************
-void TFT_4DGL :: display_control(char mode, char value) {   // set screen mode to value
-    char command[3]= "";
-
-    command[0] = DISPCONTROL;
-    command[1] = mode;
-    command[2] = value;
-
-    if (mode ==  ORIENTATION) {
-        switch (value) {
-            case LANDSCAPE :
-                current_orientation = IS_LANDSCAPE;
-                break;
-            case LANDSCAPE_R :
-                current_orientation = IS_LANDSCAPE;
-                break;
-            case PORTRAIT :
-                current_orientation = IS_PORTRAIT;
-                break;
-            case PORTRAIT_R :
-                current_orientation = IS_PORTRAIT;
-                break;
-        }
-    }
-    writeCOMMAND(command, 3);
-    set_font(current_font);
-}
-
-//****************************************************************************************************
-void TFT_4DGL :: set_volume(char value) {   // set sound volume to value
-    char command[2]= "";
-
-    command[0] = SETVOLUME;
-    command[1] = value;
-
-    writeCOMMAND(command, 2);
-}
-
-
-//******************************************************************************************************
-void TFT_4DGL :: getTOUCH(char *command, int number, int *x, int *y) { // read screen info and populate data
-
-#if DEBUGMODE
-    pc.printf("\n");
-    pc.printf("New COMMAND : 0x%02X\n", command[0]);
-#endif
-    int i, temp = 0, resp = 0;
-    char response[5] = "";
-
-    freeBUFFER();
-
-    for (i = 0; i < number; i++) writeBYTE(command[i]);    // send all chars to serial port
-
-    while (!_cmd.readable()) wait_ms(TEMPO);               // wait for screen answer
-
-    while (_cmd.readable() && resp < ARRAY_SIZE(response)) {
-        temp = _cmd.getc();
-        response[resp++] = (char)temp;
-    }
-
-#if DEBUGMODE
-    pc.printf("   Answer received %d : 0x%02X 0x%02X 0x%02X 0x%02X\n", resp, response[0], response[1], response[2], response[3]);
-#endif
-
-    switch (resp) {
-        case 4 :                                                              // if OK populate data
-            *x = ((response[0]<<8)+ response[1]) * (response[0] != 0xFF);
-            *y = ((response[2]<<8)+ response[3]) * (response[2] != 0xFF);
-            break;
-        default :
-            *x = -1;
-            *y = -1;
-            break;
-    }
-
-#if DEBUGMODE
-    pc.printf("   X,Y : %03d,%03d\n", *x, *y);
-#endif
-}
-
-//******************************************************************************************************
-int TFT_4DGL :: getSTATUS(char *command, int number) { // read screen info and populate data
-
-#if DEBUGMODE
-    pc.printf("\n");
-    pc.printf("New COMMAND : 0x%02X\n", command[0]);
-#endif
-
-    int i, temp = 0, resp = 0;
-    char response[5] = "";
-
-    freeBUFFER();
-
-    for (i = 0; i < number; i++) writeBYTE(command[i]);    // send all chars to serial port
-
-    while (!_cmd.readable()) wait_ms(TEMPO);    // wait for screen answer
-
-    while (_cmd.readable() && resp < ARRAY_SIZE(response)) {
-        temp = _cmd.getc();
-        response[resp++] = (char)temp;
-    }
-    switch (resp) {
-        case 4 :
-            resp = (int)response[1];         // if OK populate data
-            break;
-        default :
-            resp =  -1;                      // else return   0
-            break;
-    }
-    
-#if DEBUGMODE
-    pc.printf("   Answer received : %d\n", resp);
-#endif
-
-    return resp;
-}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/uLCD_4DGL.h	Mon Nov 11 01:22:41 2013 +0000
@@ -0,0 +1,287 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems TFT touch screens
+//
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL.  If not, see <http://www.gnu.org/licenses/>.
+
+// @author Stephane Rochon
+
+#include "mbed.h"
+
+// Debug Verbose on terminal enabled
+#ifndef DEBUGMODE
+#define DEBUGMODE 1
+#endif
+
+// Common WAIT value in millisecond
+#define TEMPO 5
+
+// 4DGL Functions values
+#define AUTOBAUD     '\x55'
+#define CLS          '\xD7'
+#define BAUDRATE     '\x0B' //null prefix
+#define VERSION      '\x08' //null prefix
+#define BCKGDCOLOR   '\x6E'
+#define DISPCONTROL  '\x68'
+#define SETVOLUME    '\x76'
+#define CIRCLE       '\xCC'
+#define TRIANGLE     '\xC9'
+#define LINE         '\xD2'
+#define RECTANGLE    '\xCE'
+#define ELLIPSE      '\x65' //na
+#define PIXEL        '\xCB'
+#define READPIXEL    '\xCA'
+#define SCREENCOPY   '\x63'  //na?
+#define PENSIZE      '\x70'  //na
+#define SETFONT      '\x7D'
+#define TEXTMODE     '\x77'
+#define TEXTCHAR     '\xFE'
+#define GRAPHCHAR    '\x74'
+#define TEXTSTRING   '\x06'  //null prefix
+#define GRAPHSTRING  '\x53'
+#define TEXTBUTTON   '\x62'
+#define GETTOUCH     '\x6F'
+#define WAITTOUCH    '\x77'
+#define SETTOUCH     '\x75'
+
+
+// Screen answers
+#define ACK          '\x06'
+#define NAK          '\x15'
+
+// Screen states
+#define OFF          '\x00'
+#define ON           '\x01'
+
+// Graphics modes
+#define SOLID        '\x00'
+#define WIREFRAME    '\x01'
+
+// Text modes
+#define TRANSPARENT  '\x00'
+#define OPAQUE       '\x01'
+
+// Fonts Sizes
+#define FONT_5X7     '\x00'
+#define FONT_8X8     '\x01'
+#define FONT_8X12    '\x02'
+#define FONT_12X16   '\x03'
+
+// Touch Values
+#define WAIT         '\x00'
+#define PRESS        '\x01'
+#define RELEASE      '\x02'
+#define MOVE         '\x03'
+#define STATUS       '\x04'
+#define GETPOSITION  '\x05'
+
+// Data speed
+#define BAUD_110     27271
+#define BAUD_300     9999
+#define BAUD_600     4999
+#define BAUD_1200    2499
+#define BAUD_2400    1249
+#define BAUD_4800    624
+#define BAUD_9600    312
+#define BAUD_14400   207
+#define BAUD_19200   155
+#define BAUD_31250   95
+#define BAUD_38400   77
+#define BAUD_56000   53
+#define BAUD_57600   51
+#define BAUD_115200  25
+#define BAUD_128000  22
+#define BAUD_256000  11
+
+// Defined Colors
+#define WHITE 0xFFFFFF
+#define BLACK 0x000000
+#define RED   0xFF0000
+#define GREEN 0x00FF00
+#define BLUE  0x0000FF
+#define LGREY 0xBFBFBF
+#define DGREY 0x5F5F5F
+
+// Mode data
+#define BACKLIGHT    '\x00'
+#define DISPLAY      '\x01'
+#define CONTRAST     '\x02'
+#define POWER        '\x03'
+#define ORIENTATION  '\x04'
+#define TOUCH_CTRL   '\x05'
+#define IMAGE_FORMAT '\x06'
+#define PROTECT_FAT  '\x08'
+
+// change this to your specific screen (newer versions) if needed
+// Startup orientation is PORTRAIT so SIZE_X must be lesser than SIZE_Y
+#define SIZE_X       128
+#define SIZE_Y       128
+
+#define IS_LANDSCAPE 0
+#define IS_PORTRAIT  1
+
+// Screen orientation
+#define LANDSCAPE    '\x01'
+#define LANDSCAPE_R  '\x02'
+#define PORTRAIT     '\x03'
+#define PORTRAIT_R   '\x04'
+
+// Parameters
+#define ENABLE       '\x00'
+#define DISABLE      '\x01'
+#define RESET        '\x02'
+
+#define NEW          '\x00'
+#define OLD          '\x01'
+
+#define DOWN         '\x00'
+#define UP           '\x01'
+
+#define PROTECT      '\x00'
+#define UNPROTECT    '\x02'
+
+//**************************************************************************
+// \class uLCD_4DGL uLCD_4DGL.h
+// \brief This is the main class. It shoud be used like this : uLCD_4GDL myLCD(p9,p10,p11);
+/**
+Example:
+* @code
+* // Display a white circle on the screen
+* #include "mbed.h"
+* #include " uLCD_4DGL.h"
+*
+* uLCD_4GDL myLCD(p9,p10,p11);
+*
+* int main() {
+*     myLCD.circle(120, 160, 80, WHITE);
+* }
+* @endcode
+*/
+
+class uLCD_4DGL
+{
+
+public :
+
+    uLCD_4DGL(PinName tx, PinName rx, PinName rst);
+
+// General Commands *******************************************************************************
+
+    /** Clear the entire screen using the current background colour */
+    void cls();
+
+    /** Reset screen */
+    void reset();
+
+    /** Launch Autobaud for serial communication. This function is automatically called at startup */
+    void autobaud();
+    /** Set serial Baud rate (both sides : screen and mbed)
+    * @param Speed Correct BAUD value (see uLCD_4DGL.h)
+    */
+    void baudrate(int speed);
+
+    /** Set background colour to the specified value
+    * @param color in HEX RGB like 0xFF00FF
+    */
+    void background_color(int color);
+
+    /** Set screen display mode to specific values
+    * @param mode See 4DGL documentation
+    * @param value See 4DGL documentation
+    */
+    void display_control(char mode, char value);
+
+    /** Set internal speaker to specified value
+    * @param value Correct range is 8 - 127
+    */
+    void set_volume(char value);
+
+// Graphics Commands *******************************************************************************
+
+    /** Draw a circle centered at x,y with a radius and a colour. It uses Pen Size stored value to draw a solid or wireframe circle
+    * @param x Horizontal position of the circle centre
+    * @param y Vertical position of the circle centre
+    * @param radius Radius of the circle
+    * @param color Circle color in HEX RGB like 0xFF00FF
+    */
+    void circle(int x , int y , int radius, int color);
+
+    void triangle(int, int, int, int, int, int, int);
+    void line(int, int, int, int, int);
+    void rectangle(int, int, int, int, int);
+    void ellipse(int, int, int, int, int);
+    void pixel(int, int, int);
+    int  read_pixel(int, int);
+    void screen_copy(int, int, int, int, int, int);
+    void pen_size(char);
+
+// Texts Commands
+    void set_font(char);
+    void text_mode(char);
+    void text_char(char, char, char, int);
+    void graphic_char(char, int, int, int, char, char);
+    void text_string(char *, char, char, char, int);
+    void graphic_string(char *, int, int, char, int, char, char);
+    void text_button(char *, char, int, int, int, char, int, char, char);
+
+    void locate(char, char);
+    void color(int);
+    void putc(char);
+    void puts(char *);
+
+// Touch Command
+    void touch_mode(char);
+    void get_touch(int *, int *);
+    void wait_touch(int);
+    void set_touch(int, int, int, int);
+    int  touch_status(void);
+
+// Screen Data
+    int type;
+    int revision;
+    int firmware;
+    int reserved1;
+    int reserved2;
+
+// Text data
+    char current_col;
+    char current_row;
+    int  current_color;
+    char current_font;
+    char current_orientation;
+    char max_col;
+    char max_row;
+
+protected :
+
+    Serial     _cmd;
+    DigitalOut _rst;
+
+    void freeBUFFER  (void);
+    void writeBYTE   (char);
+    int  writeCOMMAND(char *, int);
+    int  writeCOMMANDnull(char *, int);
+    int  readVERSION (char *, int);
+    void getTOUCH    (char *, int, int *,int *);
+    int  getSTATUS   (char *, int);
+    void version     (void);
+#if DEBUGMODE
+    Serial pc;
+#endif // DEBUGMODE
+};
+
+typedef unsigned char BYTE;
+
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/uLCD_4DGL_Graphics.cpp	Mon Nov 11 01:22:41 2013 +0000
@@ -0,0 +1,259 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems TFT touch screens
+//
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL.  If not, see <http://www.gnu.org/licenses/>.
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+
+#define ARRAY_SIZE(X) sizeof(X)/sizeof(X[0])
+
+//****************************************************************************************************
+void uLCD_4DGL :: circle(int x, int y , int radius, int color) {   // draw a circle in (x,y)
+    char command[9]= "";
+
+    command[0] = CIRCLE;
+
+    command[1] = (x >> 8) & 0xFF;
+    command[2] = x & 0xFF;
+
+    command[3] = (y >> 8) & 0xFF;
+    command[4] = y & 0xFF;
+
+    command[5] = (radius >> 8) & 0xFF;
+    command[6] = radius & 0xFF;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+
+    command[7] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[8] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    writeCOMMAND(command, 9);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: triangle(int x1, int y1 , int x2, int y2, int x3, int y3, int color) {   // draw a traingle
+    char command[15]= "";
+
+    command[0] = TRIANGLE;
+
+    command[1] = (x1 >> 8) & 0xFF;
+    command[2] = x1 & 0xFF;
+
+    command[3] = (y1 >> 8) & 0xFF;
+    command[4] = y1 & 0xFF;
+
+    command[5] = (x2 >> 8) & 0xFF;
+    command[6] = x2 & 0xFF;
+
+    command[7] = (y2 >> 8) & 0xFF;
+    command[8] = y2 & 0xFF;
+
+    command[9] = (x3 >> 8) & 0xFF;
+    command[10] = x3 & 0xFF;
+
+    command[11] = (y3 >> 8) & 0xFF;
+    command[12] = y3 & 0xFF;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
+
+    command[13] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[14] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    writeCOMMAND(command, 15);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: line(int x1, int y1 , int x2, int y2, int color) {   // draw a line
+    char command[11]= "";
+
+    command[0] = LINE;
+
+    command[1] = (x1 >> 8) & 0xFF;
+    command[2] = x1 & 0xFF;
+
+    command[3] = (y1 >> 8) & 0xFF;
+    command[4] = y1 & 0xFF;
+
+    command[5] = (x2 >> 8) & 0xFF;
+    command[6] = x2 & 0xFF;
+
+    command[7] = (y2 >> 8) & 0xFF;
+    command[8] = y2 & 0xFF;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
+
+    command[9] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;   // first part of 16 bits color
+    command[10] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    writeCOMMAND(command, 11);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: rectangle(int x1, int y1 , int x2, int y2, int color) {   // draw a rectangle
+    char command[11]= "";
+
+    command[0] = RECTANGLE;
+
+    command[1] = (x1 >> 8) & 0xFF;
+    command[2] = x1 & 0xFF;
+
+    command[3] = (y1 >> 8) & 0xFF;
+    command[4] = y1 & 0xFF;
+
+    command[5] = (x2 >> 8) & 0xFF;
+    command[6] = x2 & 0xFF;
+
+    command[7] = (y2 >> 8) & 0xFF;
+    command[8] = y2 & 0xFF;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
+
+    command[9] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;   // first part of 16 bits color
+    command[10] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    writeCOMMAND(command, 11);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: ellipse(int x, int y , int radius_x, int radius_y, int color) {   // draw an ellipse
+    char command[11]= "";
+
+    command[0] = ELLIPSE;
+
+    command[1] = (x >> 8) & 0xFF;
+    command[2] = x & 0xFF;
+
+    command[3] = (y >> 8) & 0xFF;
+    command[4] = y & 0xFF;
+
+    command[5] = (radius_x >> 8) & 0xFF;
+    command[6] = radius_x & 0xFF;
+
+    command[7] = (radius_y >> 8) & 0xFF;
+    command[8] = radius_y & 0xFF;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
+
+    command[9] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;   // first part of 16 bits color
+    command[10] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    writeCOMMAND(command, 11);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: pixel(int x, int y, int color) {   // draw a pixel
+    char command[7]= "";
+
+    command[0] = PIXEL;
+
+    command[1] = (x >> 8) & 0xFF;
+    command[2] = x & 0xFF;
+
+    command[3] = (y >> 8) & 0xFF;
+    command[4] = y & 0xFF;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+
+    command[5] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[6] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    writeCOMMAND(command, 7);
+}
+
+//******************************************************************************************************
+int uLCD_4DGL :: read_pixel(int x, int y) { // read screen info and populate data
+
+    char command[6]= "";
+    command[0] = 0xFF;
+    command[1] = READPIXEL;
+
+    command[2] = (x >> 8) & 0xFF;
+    command[3] = x & 0xFF;
+
+    command[4] = (y >> 8) & 0xFF;
+    command[5] = y & 0xFF;
+
+    int i, temp = 0, color = 0, resp = 0;
+    char response[2] = "";
+
+    freeBUFFER();
+
+    for (i = 0; i < 6; i++) {                   // send all chars to serial port
+        writeBYTE(command[i]);
+    }
+
+    while (!_cmd.readable()) wait_ms(TEMPO);    // wait for screen answer
+
+    while (_cmd.readable() && resp < ARRAY_SIZE(response)) {
+        temp = _cmd.getc();
+        response[resp++] = (char)temp;
+    }
+
+    color = ((response[0] << 8) + response[1]);
+
+    return color; // WARNING : this is 16bits color, not 24bits... need to be fixed
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: screen_copy(int xs, int ys , int xd, int yd , int width, int height) {
+
+    char command[13]= "";
+
+    command[0] = SCREENCOPY;
+
+    command[1] = (xs >> 8) & 0xFF;
+    command[2] = xs & 0xFF;
+
+    command[3] = (ys >> 8) & 0xFF;
+    command[4] = ys & 0xFF;
+
+    command[5] = (xd >> 8) & 0xFF;
+    command[6] = xd & 0xFF;
+
+    command[7] = (yd >> 8) & 0xFF;
+    command[8] = yd & 0xFF;
+
+    command[9] = (width >> 8) & 0xFF;
+    command[10] = width & 0xFF;
+
+    command[11] = (height >> 8) & 0xFF;
+    command[12] = height & 0xFF;
+
+    writeCOMMAND(command, 13);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: pen_size(char mode) {   // set pen to SOLID or WIREFRAME
+    char command[2]= "";
+
+    command[0] = PENSIZE;
+    command[1] = mode;
+
+    writeCOMMAND(command, 2);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/uLCD_4DGL_Text.cpp	Mon Nov 11 01:22:41 2013 +0000
@@ -0,0 +1,293 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems TFT touch screens
+//
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL.  If not, see <http://www.gnu.org/licenses/>.
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+
+//****************************************************************************************************
+void uLCD_4DGL :: set_font(char mode)     // set font size
+{
+    char command[3]= "";
+
+    int w, h, fx = 8, fy = 8;
+
+    command[0] = SETFONT;
+    command[1] = 0;
+    command[2] = mode;
+
+    current_font = mode;
+
+    if (current_orientation == IS_PORTRAIT) {
+        w = SIZE_X;
+        h = SIZE_Y;
+    } else {
+        w = SIZE_Y;
+        h = SIZE_X;
+    }
+
+    switch (mode) {
+        case FONT_5X7 :
+            fx = 6;
+            fy = 8;
+            break;
+        case FONT_8X8 :
+            fx = 8;
+            fy = 8;
+            break;
+        case FONT_8X12 :
+            fx = 8;
+            fy = 12;
+            break;
+        case FONT_12X16 :
+            fx = 12;
+            fy = 16;
+            break;
+    }
+
+    max_col = w / fx;
+    max_row = h / fy;
+
+    writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_mode(char mode)     // set text mode
+{
+    char command[3]= "";
+
+    command[0] = TEXTMODE;
+    command[1] = 0;
+    command[2] = mode;
+
+    writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_char(char c, char col, char row, int color)     // draw a text char
+{
+    char command[6]= "";
+    command[0] = 0xE4; //move cursor
+    command[1] = 0;
+    command[2] = row;
+    command[3] = 0;
+    command[4] = col;
+    writeCOMMAND(command, 5);
+
+    command[0] = 0x7F;  //set color
+
+    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+
+    command[1] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[2] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+    writeCOMMAND(command, 3);
+
+    command[0] = TEXTCHAR;  //print char
+    command[1] = 0;
+    command[2] = c;
+    writeCOMMAND(command, 3);
+
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: graphic_char(char c, int x, int y, int color, char width, char height)     // draw a graphic char
+{
+    char command[10]= "";
+
+    command[0] = GRAPHCHAR;
+
+    command[1] = c;
+
+    command[2] = (x >> 8) & 0xFF;
+    command[3] = x & 0xFF;
+
+    command[4] = (y >> 8) & 0xFF;
+    command[5] = y & 0xFF;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+
+    command[6] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[7] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    command[8] = width;
+
+    command[9] = height;
+
+    writeCOMMAND(command, 10);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_string(char *s, char col, char row, char font, int color)     // draw a text string
+{
+
+    char command[1000]= "";
+    int size = strlen(s);
+    int i = 0;
+
+    set_font(font);
+
+    command[0] = 0xE4; //move cursor
+    command[1] = 0;
+    command[2] = row;
+    command[3] = 0;
+    command[4] = col;
+    writeCOMMAND(command, 5);
+
+    command[0] = 0x7F;  //set color
+    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+
+    command[1] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[2] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+    writeCOMMAND(command, 3);
+
+    command[0] = TEXTSTRING;
+    for (i=0; i<size; i++) command[1+i] = s[i];
+    command[1+size] = 0;
+    writeCOMMANDnull(command, 2 + size);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: graphic_string(char *s, int x, int y, char font, int color, char width, char height)     // draw a text string
+{
+
+    char command[1000]= "";
+    int size = strlen(s);
+    int i = 0;
+
+    command[0] = GRAPHSTRING;
+
+    command[1] = (x >> 8) & 0xFF;
+    command[2] = x & 0xFF;
+
+    command[3] = (y >> 8) & 0xFF;
+    command[4] = y & 0xFF;
+
+    command[5] = font;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+
+    command[6] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[7] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    command[8] = width;
+
+    command[9] = height;
+
+    for (i=0; i<size; i++) command[10+i] = s[i];
+
+    command[10+size] = 0;
+
+    writeCOMMAND(command, 11 + size);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_button(char *s, char mode, int x, int y, int button_color, char font, int text_color, char width, char height)     // draw a text string
+{
+
+    char command[1000]= "";
+    int size = strlen(s);
+    int i = 0, red5, green6, blue5;
+
+    command[0] = TEXTBUTTON;
+
+    command[1] = mode;
+
+    command[2] = (x >> 8) & 0xFF;
+    command[3] = x & 0xFF;
+
+    command[4] = (y >> 8) & 0xFF;
+    command[5] = y & 0xFF;
+
+    red5   = (button_color >> (16 + 3)) & 0x1F;              // get red on 5 bits
+    green6 = (button_color >> (8 + 2))  & 0x3F;              // get green on 6 bits
+    blue5  = (button_color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+
+    command[6] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[7] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    command[8] = font;
+
+    red5   = (text_color >> (16 + 3)) & 0x1F;              // get red on 5 bits
+    green6 = (text_color >> (8 + 2))  & 0x3F;              // get green on 6 bits
+    blue5  = (text_color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+
+    command[9] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[10] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    command[11] = width;
+
+    command[12] = height;
+
+    for (i=0; i<size; i++) command[13+i] = s[i];
+
+    command[13+size] = 0;
+
+    writeCOMMAND(command, 14 + size);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: locate(char col, char row)     // place text curssor at col, row
+{
+    current_col = col;
+    current_row = row;
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: color(int color)     // set text color
+{
+    current_color = color;
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: putc(char c)     // place char at current cursor position
+{
+
+    text_char(c, current_col++, current_row, current_color);
+
+    if (current_col == max_col) {
+        current_col = 0;
+        current_row++;
+    }
+    if (current_row == max_row) {
+        current_row = 0;
+    }
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: puts(char *s)     // place string at current cursor position
+{
+
+    text_string(s, current_col, current_row, current_font, current_color);
+
+    current_col += strlen(s);
+
+    if (current_col >= max_col) {
+        current_row += current_col / max_col;
+        current_col %= max_col;
+    }
+    if (current_row >= max_row) {
+        current_row %= max_row;
+    }
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/uLCD_4DGL_Touch.cpp	Mon Nov 11 01:22:41 2013 +0000
@@ -0,0 +1,89 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems TFT touch screens
+//
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL.  If not, see <http://www.gnu.org/licenses/>.
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+
+//******************************************************************************************************
+void uLCD_4DGL :: touch_mode(char mode) { // Send touch mode (WAIT, PRESS, RELEASE or MOVE)
+
+    char command[2]= "";
+
+    command[0] = GETTOUCH;
+    command[1] = mode;
+
+    writeCOMMAND(command, 2);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: get_touch(int *x, int *y) { // Get the touch coordinates
+
+    char command[2] = "";
+    
+    command[0] = GETTOUCH;
+    command[1] = GETPOSITION;
+    
+    getTOUCH(command, 2, x, y);
+}
+
+//******************************************************************************************************
+int uLCD_4DGL :: touch_status(void) { // Get the touch screen status
+
+    char command[2] = "";
+    
+    command[0] = GETTOUCH;
+    command[1] = STATUS;
+    
+    return getSTATUS(command, 2);
+}
+
+
+//******************************************************************************************************
+void uLCD_4DGL :: wait_touch(int delay) { // wait until touch within a delay in milliseconds
+
+    char command[3]= "";
+
+    command[0] = WAITTOUCH;
+
+    command[1] = (delay >> 8) & 0xFF;
+    command[2] = delay & 0xFF;
+
+    writeCOMMAND(command, 3);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: set_touch(int x1, int y1 , int x2, int y2) { // define touch area
+
+    char command[9]= "";
+
+    command[0] = SETTOUCH;
+
+    command[1] = (x1 >> 8) & 0xFF;
+    command[2] = x1 & 0xFF;
+
+    command[3] = (y1 >> 8) & 0xFF;
+    command[4] = y1 & 0xFF;
+
+    command[5] = (x2 >> 8) & 0xFF;
+    command[6] = x2 & 0xFF;
+
+    command[7] = (y2 >> 8) & 0xFF;
+    command[8] = y2 & 0xFF;
+
+    writeCOMMAND(command, 9);
+}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/uLCD_4DGL_main.cpp	Mon Nov 11 01:22:41 2013 +0000
@@ -0,0 +1,443 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems TFT touch screens
+//
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL.  If not, see <http://www.gnu.org/licenses/>.
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+
+#define ARRAY_SIZE(X) sizeof(X)/sizeof(X[0])
+
+//Serial pc(USBTX,USBRX);
+
+//******************************************************************************************************
+uLCD_4DGL :: uLCD_4DGL(PinName tx, PinName rx, PinName rst) : _cmd(tx, rx),
+    _rst(rst)
+#if DEBUGMODE
+    ,pc(USBTX, USBRX)
+#endif // DEBUGMODE
+{
+    // Constructor
+    _cmd.baud(9600);
+#if DEBUGMODE
+    pc.baud(115200);
+
+    pc.printf("\n\n\n");
+    pc.printf("*********************\n");
+    pc.printf("uLCD_4DGL CONSTRUCTOR\n");
+    pc.printf("*********************\n");
+#endif
+
+    _rst = 1;    // put RESET pin to high to start TFT screen
+
+    reset();
+
+//  autobaud();  // send autobaud command
+//   version();   // get version information
+    cls();       // clear screen
+
+    current_col         = 0;            // initial cursor col
+    current_row         = 0;            // initial cursor row
+    current_color       = WHITE;        // initial text color
+    current_orientation = IS_PORTRAIT;  // initial screen orientation
+
+    set_font(FONT_5X7);                 // initial font
+//   text_mode(OPAQUE);                  // initial texr mode
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: writeBYTE(char c)   // send a BYTE command to screen
+{
+
+    _cmd.putc(c);
+    wait_ms(1);
+
+#if DEBUGMODE
+    pc.printf("   Char sent : 0x%02X\n",c);
+#endif
+
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: freeBUFFER(void)         // Clear serial buffer before writing command
+{
+
+    while (_cmd.readable()) _cmd.getc();  // clear buffer garbage
+}
+
+//******************************************************************************************************
+int uLCD_4DGL :: writeCOMMAND(char *command, int number)   // send several BYTES making a command and return an answer
+{
+
+#if DEBUGMODE
+    pc.printf("\n");
+    pc.printf("New COMMAND : 0x%02X\n", command[0]);
+#endif
+    int i, resp = 0;
+    freeBUFFER();
+    writeBYTE(0xFF);
+    for (i = 0; i < number; i++) writeBYTE(command[i]); // send command to serial port
+
+    while (!_cmd.readable()) wait_ms(TEMPO);              // wait for screen answer
+    if (_cmd.readable()) resp = _cmd.getc();           // read response if any
+    switch (resp) {
+        case ACK :                                     // if OK return   1
+            resp =  1;
+            break;
+        case NAK :                                     // if NOK return -1
+            resp = -1;
+            break;
+        default :
+            resp =  0;                                 // else return   0
+            break;
+    }
+#if DEBUGMODE
+    pc.printf("   Answer received : %d\n",resp);
+#endif
+
+    return resp;
+}
+
+//**************************************************************************
+void uLCD_4DGL :: reset()    // Reset Screen
+{
+
+    _rst = 0;               // put RESET pin to low
+    wait_ms(TEMPO);         // wait a few milliseconds for command reception
+    _rst = 1;               // put RESET back to high
+    wait(3);                // wait 3s for screen to restart
+
+    freeBUFFER();           // clean buffer from possible garbage
+}
+//******************************************************************************************************
+int uLCD_4DGL :: writeCOMMANDnull(char *command, int number)   // send several BYTES making a command and return an answer
+{
+
+#if DEBUGMODE
+    pc.printf("\n");
+    pc.printf("New COMMAND : 0x%02X\n", command[0]);
+#endif
+    int i, resp = 0;
+    freeBUFFER();
+    writeBYTE(0x00);
+    for (i = 0; i < number; i++) writeBYTE(command[i]); // send command to serial port
+
+    while (!_cmd.readable()) wait_ms(TEMPO);              // wait for screen answer
+    if (_cmd.readable()) resp = _cmd.getc();           // read response if any
+    switch (resp) {
+        case ACK :                                     // if OK return   1
+            resp =  1;
+            break;
+        case NAK :                                     // if NOK return -1
+            resp = -1;
+            break;
+        default :
+            resp =  0;                                 // else return   0
+            break;
+    }
+#if DEBUGMODE
+    pc.printf("   Answer received : %d\n",resp);
+#endif
+
+    return resp;
+}
+
+
+//**************************************************************************
+void uLCD_4DGL :: autobaud()   // send AutoBaud command (9600)
+{
+    writeBYTE(AUTOBAUD);
+    char command[1] = "";
+    command[0] = AUTOBAUD;
+    writeCOMMAND(command, 1);
+}
+
+//**************************************************************************
+void uLCD_4DGL :: cls()    // clear screen
+{
+    char command[1] = "";
+
+    command[0] = CLS;
+    writeCOMMAND(command, 1);
+}
+
+//**************************************************************************
+void uLCD_4DGL :: version()    // get API version
+{
+    char command[2] = "";
+    command[0] = VERSION;
+    command[1] = OFF;
+    readVERSION(command, 2);
+}
+
+//**************************************************************************
+void uLCD_4DGL :: baudrate(int speed)    // set screen baud rate
+{
+    char command[3]= "";
+    writeBYTE(0x00);
+    command[0] = BAUDRATE;
+    command[1] = 0;
+    int newbaud = BAUD_9600;
+    switch (speed) {
+        case  110 :
+            newbaud = BAUD_110;
+            break;
+        case  300 :
+            newbaud = BAUD_300;
+            break;
+        case  600 :
+            newbaud = BAUD_600;
+            break;
+        case 1200 :
+            newbaud = BAUD_1200;
+            break;
+        case 2400 :
+            newbaud = BAUD_2400;
+            break;
+        case 4800 :
+            newbaud = BAUD_4800;
+            break;
+        case 9600 :
+            newbaud = char(BAUD_9600 >>8);
+            newbaud = char(BAUD_9600 % 256);
+            break;
+        case 14400 :
+            newbaud = BAUD_14400;
+            break;
+        case 19200 :
+            newbaud = BAUD_19200;
+            break;
+        case 31250 :
+            newbaud = BAUD_31250;
+            break;
+        case 38400 :
+            newbaud = BAUD_38400;
+            break;
+        case 56000 :
+            newbaud = BAUD_56000;
+            break;
+        case 57600 :
+            newbaud = BAUD_57600;
+            break;
+        case 115200 :
+            newbaud = BAUD_115200;
+            break;
+        case 128000 :
+            newbaud = BAUD_128000;
+            break;
+        case 256000 :
+            newbaud = BAUD_256000;
+            break;
+        default   :
+            newbaud = BAUD_9600;
+            speed = 9600;
+            break;
+    }
+
+    int i, resp = 0;
+
+    freeBUFFER();
+    command[1] = char(newbaud >>8);
+    command[2] = char(newbaud % 256);
+    for (i = 0; i <3; i++) writeBYTE(command[i]);      // send command to serial port
+    _cmd.baud(speed);                                  // set mbed to same speed
+
+    while (!_cmd.readable()) wait_ms(TEMPO);           // wait for screen answer
+
+    if (_cmd.readable()) resp = _cmd.getc();           // read response if any
+    switch (resp) {
+        case ACK :                                     // if OK return   1
+            resp =  1;
+            break;
+        case NAK :                                     // if NOK return -1
+            resp = -1;
+            break;
+        default :
+            resp =  0;                                 // else return   0
+            break;
+    }
+}
+
+//******************************************************************************************************
+int uLCD_4DGL :: readVERSION(char *command, int number)   // read screen info and populate data
+{
+
+    int i, temp = 0, resp = 0;
+    char response[5] = "";
+
+    freeBUFFER();
+
+    for (i = 0; i < number; i++) writeBYTE(command[i]);    // send all chars to serial port
+
+    while (!_cmd.readable()) wait_ms(TEMPO);               // wait for screen answer
+
+    while (_cmd.readable() && resp < ARRAY_SIZE(response)) {
+        temp = _cmd.getc();
+        response[resp++] = (char)temp;
+    }
+    switch (resp) {
+        case 5 :                                           // if OK populate data and return 1
+            type      = response[0];
+            revision  = response[1];
+            firmware  = response[2];
+            reserved1 = response[3];
+            reserved2 = response[4];
+            resp      = 1;
+            break;
+        default :
+            resp =  0;                                     // else return 0
+            break;
+    }
+    return resp;
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: background_color(int color)              // set screen background color
+{
+    char command[3]= "";                                  // input color is in 24bits like 0xRRGGBB
+
+    command[0] = BCKGDCOLOR;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+
+    command[1] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[2] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: display_control(char mode, char value)     // set screen mode to value
+{
+    char command[3]= "";
+
+    command[0] = DISPCONTROL;
+    command[1] = mode;
+    command[2] = value;
+
+    if (mode ==  ORIENTATION) {
+        switch (value) {
+            case LANDSCAPE :
+                current_orientation = IS_LANDSCAPE;
+                break;
+            case LANDSCAPE_R :
+                current_orientation = IS_LANDSCAPE;
+                break;
+            case PORTRAIT :
+                current_orientation = IS_PORTRAIT;
+                break;
+            case PORTRAIT_R :
+                current_orientation = IS_PORTRAIT;
+                break;
+        }
+    }
+    writeCOMMAND(command, 3);
+    set_font(current_font);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: set_volume(char value)     // set sound volume to value
+{
+    char command[2]= "";
+
+    command[0] = SETVOLUME;
+    command[1] = value;
+
+    writeCOMMAND(command, 2);
+}
+
+
+//******************************************************************************************************
+void uLCD_4DGL :: getTOUCH(char *command, int number, int *x, int *y)   // read screen info and populate data
+{
+
+#if DEBUGMODE
+    pc.printf("\n");
+    pc.printf("New COMMAND : 0x%02X\n", command[0]);
+#endif
+    int i, temp = 0, resp = 0;
+    char response[5] = "";
+
+    freeBUFFER();
+
+    for (i = 0; i < number; i++) writeBYTE(command[i]);    // send all chars to serial port
+
+    while (!_cmd.readable()) wait_ms(TEMPO);               // wait for screen answer
+
+    while (_cmd.readable() && resp < ARRAY_SIZE(response)) {
+        temp = _cmd.getc();
+        response[resp++] = (char)temp;
+    }
+
+#if DEBUGMODE
+    pc.printf("   Answer received %d : 0x%02X 0x%02X 0x%02X 0x%02X\n", resp, response[0], response[1], response[2], response[3]);
+#endif
+
+    switch (resp) {
+        case 4 :                                                              // if OK populate data
+            *x = ((response[0]<<8)+ response[1]) * (response[0] != 0xFF);
+            *y = ((response[2]<<8)+ response[3]) * (response[2] != 0xFF);
+            break;
+        default :
+            *x = -1;
+            *y = -1;
+            break;
+    }
+
+#if DEBUGMODE
+    pc.printf("   X,Y : %03d,%03d\n", *x, *y);
+#endif
+}
+
+//******************************************************************************************************
+int uLCD_4DGL :: getSTATUS(char *command, int number)   // read screen info and populate data
+{
+
+#if DEBUGMODE
+    pc.printf("\n");
+    pc.printf("New COMMAND : 0x%02X\n", command[0]);
+#endif
+
+    int i, temp = 0, resp = 0;
+    char response[5] = "";
+
+    freeBUFFER();
+
+    for (i = 0; i < number; i++) writeBYTE(command[i]);    // send all chars to serial port
+
+    while (!_cmd.readable()) wait_ms(TEMPO);    // wait for screen answer
+
+    while (_cmd.readable() && resp < ARRAY_SIZE(response)) {
+        temp = _cmd.getc();
+        response[resp++] = (char)temp;
+    }
+    switch (resp) {
+        case 4 :
+            resp = (int)response[1];         // if OK populate data
+            break;
+        default :
+            resp =  -1;                      // else return   0
+            break;
+    }
+
+#if DEBUGMODE
+    pc.printf("   Answer received : %d\n", resp);
+#endif
+
+    return resp;
+}
\ No newline at end of file