On board LED blinky example for Wio cellular targets - Seeed Wio 3G and Wio LTE-M1/NB1(BG96)
Dependencies: WS2812 PixelArray
Revision 1:194e3cf73e72, committed 2018-08-25
- Comitter:
- MACRUM
- Date:
- Sat Aug 25 09:08:54 2018 +0000
- Parent:
- 0:1f050f0c9bec
- Child:
- 2:a7b22ec9b6f8
- Commit message:
- Add setcolor function
Changed in this revision
Wio_3G_LED.h | Show annotated file Show diff for this revision Revisions of this file |
main.cpp | Show annotated file Show diff for this revision Revisions of this file |
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Wio_3G_LED.h Sat Aug 25 09:08:54 2018 +0000 @@ -0,0 +1,35 @@ +#include "WS2812.h" +#include "PixelArray.h" + +#define WS2812_BUF 8 +#define NUM_COLORS 8 +#define NUM_LEDS_PER_COLOR 8 +#define H0 8 +#define L0 32 +#define H1 17 +#define L1 32 + +DigitalOut LEDPower(PE_8, 1); +PixelArray px(WS2812_BUF); +WS2812 ws(PB_1, WS2812_BUF, H0, L0, H1, L1); + +const int colorbuf[NUM_COLORS] = {0x000000, 0x2f0000,0x2f2f00,0x002f00,0x002f2f,0x00002f,0x2f002f, 0x2f2f2f}; + +enum ws2812_color { + WS2812_BLACK = 0, + WS2812_RED, + WS2812_YELLOW, + WS2812_GREEN, + WS2812_CYAN, + WS2812_BLUE, + WS2812_PURPLE, + WS2812_WHITE +}; + +void setcolor(int color) +{ + px.Set(0, colorbuf[color]); + px.SetI(0, 0x80); + ws.write_offsets(px.getBuf(), 0, 0, 0); + +}
--- a/main.cpp Thu Aug 09 06:44:01 2018 +0000 +++ b/main.cpp Sat Aug 25 09:08:54 2018 +0000 @@ -1,42 +1,14 @@ #include "mbed.h" -#include "WS2812.h" -#include "PixelArray.h" - -#define WS2812_BUF 8 -#define NUM_COLORS 8 -#define NUM_LEDS_PER_COLOR 8 -#define H0 8 -#define L0 32 -#define H1 17 -#define L1 32 - -DigitalOut LEDPower(PE_8, 1); -PixelArray px(WS2812_BUF); -WS2812 ws(PB_1, WS2812_BUF, H0, L0, H1, L1); - -const int colorbuf[NUM_COLORS] = {0x000000, 0x2f0000,0x2f2f00,0x002f00,0x002f2f,0x00002f,0x2f002f, 0x2f2f2f}; +#include "Wio_3G_LED.h" // main() runs in its own thread in the OS int main() { - ws.useII(WS2812::PER_PIXEL); // use per-pixel intensity scaling - - // for each of the colours (j) write out 10 of them - // the pixels are written at the colour*10, plus the colour position - // all modulus 60 so it wraps around - for (int i = 0; i < WS2812_BUF; i++) { - px.Set(i, colorbuf[i]); - px.SetI(i, 0x80); + while (1) { + setcolor(WS2812_RED); + wait(0.5); + setcolor(WS2812_BLACK); + wait(0.5); } - int col = 0; - - while (true) { - ws.write_offsets(px.getBuf(), col, col, col); - col++; - if (col >= WS2812_BUF) { - col = 0; - } - wait(0.5); - } }