NanoService device game controller for NSPong.

Dependencies:   Beep C12832_lcd EthernetInterface MMA7660 mbed-rtos mbed nsdl_lib

NS_Game_Controller

NS_Game_Controller is a game controller software for NSPong.

NSPong is a HTML5 demo game developed on top of ARM Sensinode’s NanoService Platform. The game uses for example RealTimeMultiplayerNodeJS, Box2D and CAAT libraries, which are specifically built for HTML5 multiplayer games with the client/server model.

NSPong is available at https://github.com/NSPong/NSPong.

Demo video is available at https://vimeo.com/95207889.

nsdl_support.cpp

Committer:
Shage
Date:
2014-05-13
Revision:
0:e8d7be634e3c

File content as of revision 0:e8d7be634e3c:

// NSDL library support functions

#include "mbed.h"
#include "nsdl_support.h"
#include "mbed.h"
#include "rtos.h"
#include "EthernetInterface.h"

extern Serial pc;
extern EthernetInterface eth;
extern Endpoint nsp;
extern UDPSocket server;
extern char endpoint_name[16];
extern uint8_t ep_type[];
extern uint8_t lifetime_ptr[];

/* The number of seconds between NSP registration messages */
#define RD_UPDATE_PERIOD  60

void *nsdl_alloc(uint16_t size)
{
    return malloc(size);
}

void nsdl_free(void* ptr_to_free)
{
    free(ptr_to_free);
}

/*
 * Create a static resoure
 * Only get is allowed
 */
void nsdl_create_static_resource(sn_nsdl_resource_info_s *resource_structure, uint16_t pt_len, uint8_t *pt, uint16_t rpp_len, uint8_t *rpp_ptr, uint8_t *rsc, uint16_t rsc_len)
{
    resource_structure->access = SN_GRS_GET_ALLOWED;
    resource_structure->mode = SN_GRS_STATIC;
    resource_structure->pathlen = pt_len;
    resource_structure->path = pt;
    resource_structure->resource_parameters_ptr->resource_type_len = rpp_len;
    resource_structure->resource_parameters_ptr->resource_type_ptr = rpp_ptr;
    resource_structure->resource = rsc;
    resource_structure->resourcelen = rsc_len;
    sn_nsdl_create_resource(resource_structure);
}

void nsdl_create_dynamic_resource(sn_nsdl_resource_info_s *resource_structure, uint16_t pt_len, uint8_t *pt, uint16_t rpp_len, uint8_t *rpp_ptr, uint8_t is_observable, sn_grs_dyn_res_callback_t callback_ptr, int access_right)
{
    resource_structure->access = (sn_grs_resource_acl_e)access_right;
    resource_structure->resource = 0;
    resource_structure->resourcelen = 0;
    resource_structure->sn_grs_dyn_res_callback = callback_ptr;
    resource_structure->mode = SN_GRS_DYNAMIC;
    resource_structure->pathlen = pt_len;
    resource_structure->path = pt;
    resource_structure->resource_parameters_ptr->resource_type_len = rpp_len;
    resource_structure->resource_parameters_ptr->resource_type_ptr = rpp_ptr;
    resource_structure->resource_parameters_ptr->observable = is_observable;
    sn_nsdl_create_resource(resource_structure);
}

sn_nsdl_ep_parameters_s* nsdl_init_register_endpoint(sn_nsdl_ep_parameters_s *endpoint_structure, uint8_t* name, uint8_t* typename_ptr, uint8_t *lifetime_ptr)
{
    if (NULL == endpoint_structure)
    {   
        endpoint_structure = (sn_nsdl_ep_parameters_s*)nsdl_alloc(sizeof(sn_nsdl_ep_parameters_s));
    }
    if (endpoint_structure)
    {
        memset(endpoint_structure, 0, sizeof(sn_nsdl_ep_parameters_s));
        uint8_t domain_name[5] = "pong";
        endpoint_structure->endpoint_name_ptr = name;
        endpoint_structure->endpoint_name_len = strlen((char*)name);
        endpoint_structure->domain_name_ptr = domain_name;
        endpoint_structure->domain_name_len = strlen((char*)domain_name);
        endpoint_structure->type_ptr = typename_ptr;
        endpoint_structure->type_len =  strlen((char*)typename_ptr);
        endpoint_structure->lifetime_ptr = lifetime_ptr;
        endpoint_structure->lifetime_len =  strlen((char*)lifetime_ptr);
    }
    return endpoint_structure;
}

void nsdl_clean_register_endpoint(sn_nsdl_ep_parameters_s **endpoint_structure)
{
    if (*endpoint_structure)
    {
        nsdl_free(*endpoint_structure);
        *endpoint_structure = NULL;
    }
}

static uint8_t tx_cb(sn_nsdl_capab_e protocol, uint8_t *data_ptr, uint16_t data_len, sn_nsdl_addr_s *address_ptr)
{
    //pc.printf("TX callback!\n\rSending %d bytes\r\n", data_len);

    if(server.sendTo(nsp, (char*)data_ptr, data_len) != data_len)
        pc.printf("sending failed\n\r");

    return 1;
}

static uint8_t rx_cb(sn_coap_hdr_s *coap_packet_ptr, sn_nsdl_addr_s *address_ptr)
{
    pc.printf("RX callback!\r\n");
    return 0;
}

static void registration_update_thread(void const *args)
{
    sn_nsdl_ep_parameters_s *endpoint_ptr = NULL;

    while(true)
    {
        wait(RD_UPDATE_PERIOD);
        endpoint_ptr = nsdl_init_register_endpoint(endpoint_ptr, (uint8_t*)endpoint_name, ep_type, lifetime_ptr);
        if(sn_nsdl_register_endpoint(endpoint_ptr) != 0)
            pc.printf("NSP re-registering failed\r\n");
        else
            pc.printf("NSP re-registering OK\r\n");
        nsdl_clean_register_endpoint(&endpoint_ptr);
    }
}

void nsdl_init()
{
    uint8_t nsp_addr[4];
    sn_nsdl_mem_s memory_cbs;

    /* Initialize libNsdl */
    memory_cbs.sn_nsdl_alloc = &nsdl_alloc;
    memory_cbs.sn_nsdl_free = &nsdl_free;
    if(sn_nsdl_init(&tx_cb, &rx_cb, &memory_cbs) == -1)
        pc.printf("libNsdl init failed\r\n");
    else
        pc.printf("libNsdl init done\r\n");

    /* Set nsp address for library */
    set_NSP_address(nsp_addr, 5683, SN_NSDL_ADDRESS_TYPE_IPV4);
}

void nsdl_event_loop()
{
    // Re-registration thread disabled
    //Thread registration_thread(registration_update_thread);

    sn_nsdl_addr_s received_packet_address;
    uint8_t received_address[4];
    char buffer[1024];
    Endpoint from;

    memset(&received_packet_address, 0, sizeof(sn_nsdl_addr_s));
    received_packet_address.addr_ptr = received_address;

    while(1)
    {
        int n = server.receiveFrom(from, buffer, sizeof(buffer));
        if (n < 0)
        {
            pc.printf("Socket error\n\r");
        }
        else
        {   
            pc.printf("Received %d bytes\r\n", n);
            sn_nsdl_process_coap((uint8_t*)buffer, n, &received_packet_address);
        }
    }
}